trying to think of things that don't require much animation-
biomedical waste disposal - required in Gen Diagnosis, Research Room, Operating Theatre, Ward, Pharmacy, Inflation, Slack Tongue, Electrolysis. replaces the bin in these rooms. is simply a single-square binlike object with a biohazard sign on the side. maybe handyman needs to clean it occasionally?
pin-up board - one square. acts like plant in GP office.
calendar - staff room, GP's office, acts like plant.
boiler room / janitor's closet - objects: tool bench, boiler, control panel, maybe a calendar? requires generic maintenance and enables radiators. it should have a ratty-looking couch that handymen occasionally sit on for no reason at all instead of doing work and is mandatory to place.
chalkboard - training room. could use part of the teaching animation with the projector or none at all. increases rate of learning new qualifications, not training time.
scheduling chart - one per staff room. increases rate of stamina regeneration slightly?
HDTV - upgraded version of staff room TV that increases whatever effect the TV has.
drug rack - pharmacy. no animations but should be necessary placement
auto-surgery : could be a modified auto autopsy machine.. requires a consultant surgeon to operate via console, but frees up valuable staff. the surgeon also does not need to wash hands or change into scrubs.
does anyone else think gen diagnosis should be made a high priority diag room? i don't think i've ever been to a hospital where a preliminary wasn't part of the treatment process.
other idea : require research qualification for a doctor to operate Clinics? or maybe a new qualification called Specialist which enables Clinic staffing, with the exception of the Fracture Clinic.