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testjones

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random item/room ideas
« on: April 11, 2011, 05:27:08 AM »
trying to think of things that don't require much animation-

biomedical waste disposal - required in Gen Diagnosis, Research Room, Operating Theatre, Ward, Pharmacy, Inflation, Slack Tongue, Electrolysis. replaces the bin in these rooms. is simply a single-square binlike object with a biohazard sign on the side. maybe handyman needs to clean it occasionally?

pin-up board - one square. acts like plant in GP office.

calendar - staff room, GP's office, acts like plant.

boiler room / janitor's closet - objects: tool bench, boiler, control panel, maybe a calendar? requires generic maintenance and enables radiators. it should have a ratty-looking couch that handymen occasionally sit on for no reason at all instead of doing work and is mandatory to place.

chalkboard - training room. could use part of the teaching animation with the projector or none at all. increases rate of learning new qualifications, not training time.

scheduling chart - one per staff room. increases rate of stamina regeneration slightly?

HDTV - upgraded version of staff room TV that increases whatever effect the TV has.

drug rack - pharmacy. no animations but should be necessary placement

auto-surgery : could be a modified auto autopsy machine.. requires a consultant surgeon to operate via console, but frees up valuable staff. the surgeon also does not need to wash hands or change into scrubs.

mockup:

does anyone else think gen diagnosis should be made a high priority diag room? i don't think i've ever been to a hospital where a preliminary wasn't part of the treatment process.

other idea : require research qualification for a doctor to operate Clinics? or maybe a new qualification called Specialist which enables Clinic staffing, with the exception of the Fracture Clinic.
« Last Edit: April 11, 2011, 06:41:00 AM by testjones »

Lego3

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Re: random item/room ideas
« Reply #1 on: April 11, 2011, 08:41:26 AM »
Both this and new looks for doctors would be really great. The only thing we don't have is a system (and specification for what formats) to add new graphics. You seem to be very good in pixel art, so maybe you'd like to (re)start the replace graphics project? If we get a new public wiki up progress could be added there. Once there are a few new sprites I'm sure adding the implementation for it would get a higher priority.
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Lego3

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Re: random item/room ideas
« Reply #2 on: April 11, 2011, 08:42:53 AM »
A project was started just before OpenTH stopped development: http://openth.pbworks.com/w/page/13152718/OpenTH-Graphics-Replacement

Never got very far though...
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Ben Dyson

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Re: random item/room ideas
« Reply #3 on: April 11, 2011, 11:33:54 AM »
There could be a single website on the same domain as this fourm, it could be used to post updates and also include features for designers to upload images of there creation's.
It would be quite simple to set up a simple upload system using php, I know a bit of php/html and could also help set up the system.
Great Ideas though, I think a cafe would be a good idea for paitents to go and get food and drink and could improve and reputation of the hospital and the happiness of the patients.

Just a thought

Chartax

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Re: random item/room ideas
« Reply #4 on: April 11, 2011, 12:01:13 PM »
There could be a single website on the same domain as this fourm, it could be used to post updates and also include features for designers to upload images of there creation's.
It would be quite simple to set up a simple upload system using php, I know a bit of php/html and could also help set up the system.
Great Ideas though, I think a cafe would be a good idea for paitents to go and get food and drink and could improve and reputation of the hospital and the happiness of the patients.

Just a thought

I agree with this. I think there should definitely be a subdomain of this website for pixel art of TH.

Ben Dyson

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Re: random item/room ideas
« Reply #5 on: April 11, 2011, 12:13:38 PM »
It could be a idea to post a new topic somewhere in the fourms and get everybody's thought and ideas on having a offical website.
The other project(Openth) has a offical website with a blog and a list of all the people working on it, http://openth.wordpress.com/.

testjones

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Re: random item/room ideas
« Reply #6 on: April 11, 2011, 02:34:16 PM »
Both this and new looks for doctors would be really great. The only thing we don't have is a system (and specification for what formats) to add new graphics. You seem to be very good in pixel art, so maybe you'd like to (re)start the replace graphics project? If we get a new public wiki up progress could be added there. Once there are a few new sprites I'm sure adding the implementation for it would get a higher priority.

I can help, but it would be a slow/sporadic process to some extent because I am graduating soon and have a lot of projects to get out of the way before I fulfill all requirements - but I can help with this definitely. I'm also not super great at from-scratch stuff, but I can get started on a lot of things, I think.

Ben Dyson

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Re: random item/room ideas
« Reply #7 on: April 11, 2011, 04:08:21 PM »
We really need a specification for creating graphics so that any new-comers will know what format they have to be in and how to add them in corsixTH

testjones

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Re: random item/room ideas
« Reply #8 on: April 11, 2011, 06:30:57 PM »
A cafe would be an excellent addition to the hospital, I think. It might have to be staffed by handymen? Making their famous... well... what do cockneys eat?

It could work similarly to the drinks machine, but slow up the hospital. I think it could probably use the bench or GP office chair animations. It would be relatively simple to remove the chair arms, put four of them around a table, and transplant the bench sitting animations onto the table, maybe? There could be a lunch counter that they walk up to like a reception desk then sit down, wouldn't need eating animations.

other idea : how about an Antibacterial Shower for a clinic? it could be used for lots of conditions. it might need to be operated by a researcher to make them more useful. simple room : screen, some type of console, sink, and a chemical shower in a decontamination chamber. could cure lots of bacterial/viral diseases and the doctor could wear scrubs.

if anyone knows what angles the theme hospital tiles use, it would make it much easier to create new graphics. i suspect many of them were made with wide-fill tools etc. It would be a huge project, but sometime in the future would it be possible to upgrade many of the existing tiles to higher color depth?
« Last Edit: April 11, 2011, 06:37:45 PM by testjones »

Dr. Rivers

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Re: random item/room ideas
« Reply #9 on: April 13, 2011, 02:41:46 AM »
Great ideas.
One additional idea that I would like to give is about adding to the Training room a TV item. This would increase the rate of learning of the doctors (since there's nothing else to affect) and the doctors would use it to watch, for example, tapes of operations. If we want we could limit it so that only people learning the skill of surgeon or already with that skill would have a increase in their learning rate, however it would still give a bigger boost than a bookcase or skeleton.

The auto-surgery sounds very cool. It would be amazing to see something like that in later levels. If someone in the future could do a machine more evolved than a simple modified auto autopsy machine with would be great if we could see robotic arms working on the patient lying on the operations table.

other idea : require research qualification for a doctor to operate Clinics? or maybe a new qualification called Specialist which enables Clinic staffing, with the exception of the Fracture Clinic.
Not regarding this idea directly, but on the topic of which doctors operate what types of Clinics: I personally would find it interesting if we expanded the role/necessity of researchers by making that certain clinics (i.e. Decontamination shower and DNA restorer) can only be used by doctors with that qualification.

Does anyone think that making it harder to train surgeons wouldn't have a too negative impact on the game in the future? My idea would be to make it necessary for training doctors as surgeons for the Training room to have specific items like a operation table with a cadaver for every two trainees.

Best regards,

testjones

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Re: random item/room ideas
« Reply #10 on: April 13, 2011, 11:13:40 PM »
Yes, ideally the auto-surgery would involve a more complicated animation procedure. I really think you'd have to model it in blender, but that wouldn't necessarily have to be a big problem - the graphics style is relatively simple. I think it should, like the scanner, have a few different modes of operation. One should be 'procedure failed' and possibly involve a flashing ERROR ERROR on the console as the machine repeatedly stabs the patient or something then like in the intro, the patient gets flushed down a hole never to be seen again. Auto-surgery failure might have a reputation hit similar to Auto-Autopsy : "Your auto-surgery unit has been discovered by the general public and your reputation has suffered accordingly."

I think that bins should have to be emptied by handymen, but I also really dislike the current bin (it is obviously a 3D object that a screenshot was taken of rather than sprited from scratch like most of the other objects). They should fill over time according to the rate of patient traffic in your hospital. Maybe there could be a trash compactor machine in the handyman's office which needs to be periodically operated (it would be simple to modify one of the handyman repair animations to make him use a control board maybe?).

Chartax

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Re: random item/room ideas
« Reply #11 on: April 14, 2011, 12:13:26 PM »
I think that if you guys worked more on trying to extract and import graphics into the game than trying to design stuff, you'd be much better off in the long run. Remember that this game is similar to Dungeon Keeper, perhaps you could find some way to get a tool that worked for that game to work for this game?

It's just that designing all these sprites is great but currently, a much, much better use of time would be trying to modify the current game to support insertion of custom sprites!
« Last Edit: April 15, 2011, 04:47:27 PM by Chartax »

Grimdoc

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Re: random item/room ideas
« Reply #12 on: April 14, 2011, 12:59:35 PM »
if anyone knows what angles the theme hospital tiles use, it would make it much easier to create new graphics. i suspect many of them were made with wide-fill tools etc. It would be a huge project, but sometime in the future would it be possible to upgrade many of the existing tiles to higher color depth?
I'm not 100 % sure of what you mean by angles, but if you mean how the entire map is tilted, that would be 30o

I found it by looking at the pixels on the brick wall and floor tiles.
It goes two to the right, and one up (look at the attached image, and zoom in on the upper left corner), which means it's a triangle (look at attached image).


Is this what you were after?
« Last Edit: April 14, 2011, 01:01:49 PM by Grimdoc »
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testjones

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Re: random item/room ideas
« Reply #13 on: April 14, 2011, 02:47:44 PM »
It's just that designing all these sprites is great but currently, a much, much better use of time would be trying to modify the current game sprites!

That's exactly what I've been doing.

Wolter

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Re: random item/room ideas
« Reply #14 on: April 15, 2011, 11:36:46 AM »
if anyone knows what angles the theme hospital tiles use, it would make it much easier to create new graphics. i suspect many of them were made with wide-fill tools etc. It would be a huge project, but sometime in the future would it be possible to upgrade many of the existing tiles to higher color depth?
I'm not 100 % sure of what you mean by angles, but if you mean how the entire map is tilted, that would be 30o

I found it by looking at the pixels on the brick wall and floor tiles.
It goes two to the right, and one up (look at the attached image, and zoom in on the upper left corner), which means it's a triangle (look at attached image).



Is this what you were after?
You made a small mistake in your calculation. The angle x follows from the arctangent of the ratio. So:

arctan(1/2)=26.565 degrees

True isometric view indeed has an angle of 30 degrees to the horizontal. However in game sprites this is slightly different because the lines are following the 2:1 pixel pattern that you found.

Quote from: Wikipedia
The projection used in videogames usually deviates slightly from "true" isometric due to the limitations of raster graphics. Lines in the x and y directions would not follow a neat pixel pattern if drawn in the required 30