Hi there,
I stumbled over this great piece of software yesterday. So I played it a bit and took a look at the forum. Last night I had some ideas (some similar ones were already mentioned) and couldn't sleep at all! If I don't write this down my head might explode....
--------------------------------------------------SPRITES--------------------------------------------------
The
idea of different doctors struck me, too. Just a bit larger, even female doctors! And of course (rare) male nurses and (rare too) male receptionists.
--------------------------------------------------RECEPTIONISTS--------------------------------------------------
Receptionists should definitely have a soul and play at least SOME role! Otherwise you could completely remove them or replace them with a time clock or something.
They should have at least ONE skill to master ... will think of some that might matter.
I thought about some
new skills for doctors and nurses, too.
--------------------------------------------------DOCTOR SKILLS--------------------------------------------------
New doctor skill:
Naturopath / Naturopathy
Practices alternative medicine and treatments (asian medicine, homeopathy etc.) [even on some existing diseases]
Icon: Ying-Yang-like symbol, or a leaf?
Room: some gym like physiotherapy room with a gymnastic mat and ball (to use with a nurse) and a masage bench where the doc practices. Decoration would be a acupuncture poster, a bonsai and an incense holder.
Special: If a doctor is skilled at psychiatry it may improve his treatments.
--------------------------------------------------NURSE SKILLS--------------------------------------------------
Nurses should have different proficiencies / skills, like doctors:Treatment: Basic nurse skill (doesn't mean that every nurse has it). Indicates how good a nurse works in treatment facilities such as pharmacy.
Icon: a pill
Specials: If a nurse hasn't completely mastered the skill, she (or he) can still treat patients but there is a chance that the medication will fail AND make the patients condition worse (next part of the skull) without killing him! The more a nurse lacks this skill, the higher the chance! E.g. Nurse has 80% Treatment skill (so still in training) there is a 20% chance that the above-mentioned will occur! The patient would have to go through the treatment again - if he or she has enough time left.
Diagnostic: Second nurse skill. Indicates how good a nurse can make diagnoses.
Icon: ... none yet... maybe a magnifier?
Specials: If a nurse hasn't completely mastered the skill, she (or he) can still make a diagnosis on patients (station, blood analysis etc.) but there is a chance that the diagnosis goes wrong and makes it worse! The more a nurse lacks this skill, the higher the reductione! E.g. Nurse has 80% Diagnostic skill (so still in training), she or he lacks 20% at this. If her of his diagnosis fails 10% of the patients diagnosis is reduced.
furthermore, the diagnosis may never be better than percentage of skill the nurse has. e.g a patient with a diagnosis of 67% is sent to the station to a 80% skilled nurse - this patients diagnosis will never rise above 80% at that station.
Technical assistance: Third nurse skill. Indicates how good a nurse can operate machines and assist at operations (i believe that the operating theater should include a nurse!).
Icon: gear-wheel like the one in the machine repair screen
Specials: If a nurse hasn't completely mastered the skill, she (or he) can still use machines on patients (fracture clinic, operating theater) but there is a one-third of a chance that the treatment may be completely USELESS! The more a nurse lacks this skill, the higher the chance! E.g. Nurse has 80% Technical assistance skill (so still in training), she or he lacks 20% at this, so there is a 7% % chance that the above-mentioned will occur.
All penalties are calculated AFTER the nurses general experience or the experience of doctors in the room or the machines / the medicaments / the treatments efficiency has been considered!
Some room could require one or more skills from a nurse, like the fracture clinic: Treatment and Technical assistance. Then Skills have prorities 1. skill (treatment) then 2. (dianostics) and then 3. (technical assistance)!!!
e.g.: Nurse has skill 3 mastered but lacks a little at skill 1. Skill 1 is checked and fails, so the patients condition gets worse without check of skill 3 (which would have been a success). Otherwise if the experience is reversed and skill 1 is checked it passes without the penalty of skill 3 - this way it is asured that not every treatment or diagnostic will fail beause of ONE lack!
Nurses improve their skill with every successful treatment or diagnostic where they needed a certain skill - or maybe they could be trained at the training room. But could also improve a little through "talking" with other nurses or doctors.
More resposibility for nurses, especially in diagnostic facilities!
--------------------------------------------------LEVELS and AGE--------------------------------------------------
5 LEVELS for Doctors and Nurses. Improves games mechanics
Doctors: Medical Student / Freshman, Scrub / Assistant, Doctor, Specialist, Chief Physician
Nurses: [Placeholder], [Placeholder], Nurse, [Placeholder], Matron
4th level only throu proper training, 5th level only through experience by doing
1st Level = age of 18-20, 5th Level age of 50

--------------------------------------------------ACTIONS--------------------------------------------------
New interaction: talk
By placing doctors and /or nurses next to each other in the staff room, they might start talking and this way exchange a little of their knowledge. but never that much or fast as in the training room and only at ONE SKILL at one interaction!
--------------------------------------------------TRAITS--------------------------------------------------
New staff trait: social competence / charisma
Each staff member has bar (like the one for fatigue) that indicates how "nice" a staff member behaves to others (patients or colleagues). The bar starts half-full and gets better if the employee feels good, heals a patient and doesn't overwork. It gets worse if they overwork, kill a patient and don't feel good (payment and stuff).
The higher the bar, the better the chances colleagues will talk to others and share knowledge.
New patients trait: hunger
Self-explanatory
--------------------------------------------------STUFF--------------------------------------------------
New stuff:
Table: In the Staff Room, where colleagues meet and talk
Wending Machine: sells food (mentioned in some thread)
--------------------------------------------------END--------------------------------------------------
THIS IS IT - FOR NOW.
I will start by extracting doctors, making sprite sheets and editing them. Like seen here
No need for that, seems like the game has way better artists already and goes more like 3D now!We should make some stick threads and collect ideas by group - like done with diseases.
Groups like: new rooms, new skills, new stuff, new actions etc.