November 19, 2018, 03:45:24 AMLatest Member: ffs2001

Author Topic: destroyed rooms  (Read 12967 times)

0 Members and 3 Guests are viewing this topic.

MarkL

  • Moderator
  • ***
  • Posts: 362
    • View Profile
Re: destroyed rooms
« Reply #15 on: November 28, 2014, 07:45:36 PM »
Earthquakes still need some work, but you will be glad to hear that a small change in the upcoming release makes machines explode when the strength is 0.  Before now it was working on a percentage which meant they were exploding sooner than they should.

Some other tweaks should stop handymen becoming stuck when a room explodes as well. This won't stop all the issues with earthquakes, but it is a small step in the right direction.

The next step is to introduce the warning tremor, so you at least get a warning and can get as many machines as possible in the best condition they can be in.

ChrisP

  • Registered member
  • *
  • Posts: 7
    • View Profile
Re: destroyed rooms
« Reply #16 on: January 24, 2015, 03:39:00 PM »
I agree that something needs to be done to improve the earthquakes gameplay. It's remarkably frustrating to permanently lose a room to an earthquake.

I've been playing a lot of build 0.40 and I can have brand new equipment used once or twice which explodes at an earthquake (seemingly regardless of how many handymen I have). The prospect of  re-loading a save from 10 minutes ago (or longer), moving through my hospital replacing every machine or calling a handyman for repair, saving again just before the earthquake and really hoping I didn't miss a room - all just makes me lean towards selecting to quit!

An alternative would need testing to ensure earthquakes are still a troublesome game mechanic. I would support as suggested; maybe a time penalty (the room becomes serviceable again after a period of time), or a money penalty (maybe a fine and clean-up charge to restore the room) or both.

Debuff

  • Registered member
  • *
  • Posts: 3
    • View Profile
Re: destroyed rooms
« Reply #17 on: January 26, 2015, 01:02:48 AM »
I think it should just be kept simple. Once a room is destroyed, you can just delete it like any other room and rebuild it. Wouldn't that be simple to code in from a programmer perspective?

MarkL

  • Moderator
  • ***
  • Posts: 362
    • View Profile
Re: destroyed rooms
« Reply #18 on: January 26, 2015, 12:43:38 PM »
Rooms being destroyed is part of the challenge.

What we need to get right is the tremor before the main earthquake, as this warns you to check on your machines. 


ChrisP

  • Registered member
  • *
  • Posts: 7
    • View Profile
Re: destroyed rooms
« Reply #19 on: January 28, 2015, 12:11:15 PM »
Rooms being destroyed is part of the challenge.

Granted this specific experience is from a custom level in the latest build (although no earthquake controls where configured in the level), but I've had literately brand new machines explode during an earthquake. Not so much of a challenge, and not something a warning would have helped with!

Maybe this is just a problem with earthquakes being a bit too extreme to early in the level when there is no configuration in a custom map?

LeDocteur

  • Registered member
  • *
  • Posts: 12
    • View Profile
Re: destroyed rooms
« Reply #20 on: May 16, 2018, 04:33:36 PM »
I have stopped playing the original game for this very reason, please fix this! As the very motto of CorsixTH says, it's supposed to clone AND IMPROVE the original. Here is a quick solution:

- when a room is destroyed, it disappears completely as if it was edited and removed by the player
- rubble is automatically placed where the room used to be, including over the nearby walls
- one or more handymen will come and clean up random tiles as if it was common litter, except it will take a lot longer to clean up each tile
- when a tile has been cleaned up, any walls surrounding that tile will be cleansed as well
- when all tiles have been cleansed, the player will be able to rebuild there

I think this is a nice solution and easy to implement, if I would be familiar with LUA and the CorsixTH project (or at least had the time) I would have already done it myself... I also believe the quakes should do a lot less damage, they are supposed to force the players to take some action, not to handicap them! Right now I have hacked the machine.lua so that the machines won't explode anymore, but it kinda feels like cheating, oh well...

Anyways, CorsixTH is an amazing project, I had many hours of fun playing it, thank you all for making it possible and keep up the good work! :)