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Author Topic: The Madhouse *updated 12/21/2010  (Read 3869 times)

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JustChris

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The Madhouse *updated 12/21/2010
« on: December 19, 2010, 10:03:37 PM »
Here is my new Map: The Madhouse. It's pretty nice, isnt't it?

I tryed to set the salary options similar to the doctor's salary in the original game and it shold work (Junior doctors without further qualifications earn about 75$)
Not all rooms are available from the beginning (requires research).

Feel free to comment :)

The Madhouse


updates: 12/19/2010
I changed the wrong floor textures, that you can see in the 1st pic under the green door, under the ward xD

updates: 12/21/2010
map
- changed 2 little hedges
settings
- approximated salary settings close to the original TH.
- not all diseases should appear from the very beginning now, but in the end, they'll do
- research speed shold now be not that fast - sry for that ;)
- increased training rate by 25
- clever staff in the beginning, stupid doctors in jan, 2nd year.
- updated level briefing.

requires beta 4 or the latest developement snapshoot

« Last Edit: December 21, 2010, 02:08:19 PM by JustChris »
My wish list 12/21/2010
- implementation: animation of contaminated person
- implementation: animation of person without backbone
- implementation: missing menues (graphs)
- fix: KI is implemented but not really playing
- change startreputation

snowblind

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Re: The Madhouse
« Reply #1 on: December 20, 2010, 08:47:27 PM »
This is by far my favorite design up to now. And it's very well playable, too.

Well done!

Just one question: Why are not all diseases appearing the start? I tried to change that with the expertise stuff, but still every disease pops up from the beginning of the level. Could you help me with that?

Thank you =)

JustChris

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Re: The Madhouse
« Reply #2 on: December 20, 2010, 10:30:00 PM »
This is by far my favorite design up to now. And it's very well playable, too.

Well done!

Just one question: Why are not all diseases appearing the start? I tried to change that with the expertise stuff, but still every disease pops up from the beginning of the level. Could you help me with that?

Thank you =)
Thank you ;) Well this was also my idea. I will test a little bit with the new .level-files, corsix released in the updates... I will keep at it :)
My wish list 12/21/2010
- implementation: animation of contaminated person
- implementation: animation of person without backbone
- implementation: missing menues (graphs)
- fix: KI is implemented but not really playing
- change startreputation

JustChris

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Re: The Madhouse *updated 12/21/2010
« Reply #3 on: December 21, 2010, 01:19:31 PM »
Try the updates :) I changed something ...
My wish list 12/21/2010
- implementation: animation of contaminated person
- implementation: animation of person without backbone
- implementation: missing menues (graphs)
- fix: KI is implemented but not really playing
- change startreputation

Keeper

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Re: The Madhouse *updated 12/21/2010
« Reply #4 on: September 26, 2017, 01:16:56 PM »
The level 'The Madhouse' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.