December 16, 2017, 05:11:06 AMLatest Member: nick1299

Author Topic: Coffins Creek  (Read 3415 times)

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MarkL

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Coffins Creek
« on: December 20, 2010, 07:41:37 PM »
Here is my map, hope you like it...

snowblind

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Re: Coffins Creek
« Reply #1 on: December 20, 2010, 08:58:50 PM »
Okay, I don't know how you would use all the space in this huge thing, except for getting your hospital value to 750.000 :D

But nicely done, plus I really like the name of this one.

MarkL

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Re: Coffins Creek
« Reply #2 on: December 21, 2010, 03:06:28 PM »
All the space is so you can have really larger rooms, just like you see in the spoiler movie of TH. The advisor says large rooms with windows makes the staff happy, I want to see if that is true.  Also with so many patients to cure, you are going to need multiple rooms of the same type.  It will cost a fortune to staff and heat though.....

JustChris

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Re: Coffins Creek
« Reply #3 on: December 21, 2010, 05:06:49 PM »
a real challenge!
I like the idea... :) But keep in mind: In the Beta4 / Beta5 you are not able to see whats happening in the rooms, that are located close to the borders of your map, when you have zoomed out...
My wish list 12/21/2010
- implementation: animation of contaminated person
- implementation: animation of person without backbone
- implementation: missing menues (graphs)
- fix: KI is implemented but not really playing
- change startreputation

MarkL

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Re: Coffins Creek
« Reply #4 on: December 21, 2010, 07:52:59 PM »
Thanks, I did not know that as I have not been using the zoom.  I'll make the next one a bit smaller  ;D

jorrit787

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Re: Coffins Creek
« Reply #5 on: December 22, 2010, 05:51:24 PM »
Cool idea to have sliding doors between buildings :) When you think of it, that's what you see in a lot of real hospitals too.

Keeper

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Re: Coffins Creek
« Reply #6 on: September 26, 2017, 01:07:50 PM »
The level 'Coffin's Creek' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.