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Messages - Grimdoc

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Language Status / Re: English language
« on: February 08, 2011, 09:24:22 PM »
adviser.level_progress.financial_criteria_met = "You've satisfied the financial criteria for this level. Now keep your balance above %d, whilst making sure your hospital is running efficiently"

This string should have a period on the end of it, like all the other level_progress strings have :)

Research Department / Re: Heated floor tiles
« on: February 08, 2011, 08:49:06 PM »
Aww..come on Grimdoc, aleast give his idea some thought.

Ive thought about this, and you can just put some radiators in the middle of the room. The other way seems like the lazy way
You tell me to think more about my answer, and then you come up with the exact same answer?  ::)

Research Department / Re: Heated floor tiles
« on: February 08, 2011, 06:49:59 PM »
You can put radiators in the middle of the room...?

Maps / Re: Big Wings
« on: February 08, 2011, 03:29:53 PM »
Changed a few tiles, so around the lower helipad.

Photoshopped the image, so that it matches the fix.
Edit: And edited away the cursor. Thank god for Photoshop!

Maps / Big Wings
« on: February 06, 2011, 04:16:54 PM »
Big Wings, this pretty much describes the size of the wings you can buy in this scenario.

Winning conditions:
minimum 700 reputation
minimum 100.000 in the bank
minimum 85% patients cured
max 80 patients killed

Losing conditions:
lower than 300 reputation
killing over 25 % of the patients

To do:
Make better scenery around the hospital
Tweak the win/lose conditions a little
Tweak the salaries of the personnel
Tweak the rooms available

Research Department / Re: New objects
« on: January 29, 2011, 12:48:09 PM »
Pictures/art to hang on the walls.
This would be just like the plants, it makes people happier.

And the handyman could wipe dust off them.

Hospital Café / Re: How To: modify CorsixTH gameplay through .Lua files
« on: January 28, 2011, 11:54:34 AM »
Is Wikia supported by the project leaders?

By the way, is it possible to make a wiki more messy and difficult to browse than Wikia?
For me it looks like a huge mess without any structure  ???

Emergency Room / Re: unable to restart level
« on: January 27, 2011, 03:57:03 PM »
Unpack the .zip file into the CorsixTH folder.
Then use the .exe file like I mentioned.

Seems like you just have Beta5 in that folder.
Check the link MarkL posted.

Emergency Room / Re: unable to restart level
« on: January 27, 2011, 12:01:35 AM »

Graphics / Re: Level board game
« on: January 25, 2011, 10:37:56 PM »
I wouldn't complain if this was the animation that would be used in the game, that is how good I think it is!
All that is needed is that he walks on the actual game board, and sounds  :)

Keep up the good work!

By the way, I also think the OpenTTD image should contain a little more that just a simple railway and a small town.
I think it should express most of the "complicated" networks and constructions one can make in the game.
This way I think more people would be attracted to it, and try it out.

Hospital Café / Research Dept. Specialisation
« on: January 23, 2011, 12:34:16 PM »
What exactly do the "Specialisation" thing on the "Research" tab do?
If it isn't implemented yet, what will it do? :)

Emergency Room / Re: Game Freezes, locks and crash
« on: January 22, 2011, 01:39:28 PM »
I can't fix the error. But I just wanted to check if you know about the cheat codes, so you can skip that level and keep playing this fabulous game! :)

In case you didn't know about it, here goes:
When you get a fax, just press these buttons on the fax machine: "24328", and press the green button.

If you want to have access to cheats without having to wait for a fax, you can use the debug-menu.
Just go to: C:\Users\<USER>\AppData\Roaming\CorsixTH  -  Open config.txt and change the debug line to true (debug = true)
And now, when inside the game, you have access to the debug menu on top of the screen (where you find load, save etc).
Or you could just use F11 (debug must still be set to true).

Emergency Room / Re: Game Freezes, locks and crash
« on: January 20, 2011, 08:40:55 PM »
Yep, I run Win 7 with 64 bit too, and I use the 32 bit version - No problems at all :)

Emergency Room / Re: Game Freezes, locks and crash
« on: January 20, 2011, 07:48:16 PM »
Hm, if you had updated with the latest SVN update like I suggested, the problem with the balance in level 2 would have been fixed.

An issue was made, and it's set as "fixed" on january 11th :)

Since you mention Norwegian time, are you a Norwegian too?  :D

Emergency Room / Re: Game Freezes, locks and crash
« on: January 20, 2011, 03:55:01 PM »
I'm sorry, I don't really know if that can fix the problem.  :-\
But I noticed the issue you linked to was from Beta 4, but since you run Beta 5, that means it still persists.

The only recommendation I can make is that you download the latest development version (and hope that it has been fixed as a side-effect of something else:

But I guess the developers would like to read the debug text that is made when the error appears.
Just play the game until it crashes again, and the minimize the game window, and copy all the text you see in the command window.
You can copy it all by right-clicking on the top of the window, click Edit -> Select All, and the do the same, but now you choose Copy.

You can either paste it here, or in the issue you linked (since it is probably the same error).

Edit: You can also save the game right before the error date, and post it here or in the issue, and hope that it can be recreated by the developers.

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