December 11, 2018, 09:36:35 AMLatest Member: sick0r

Recent Posts

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Official announcements / Re: Latest Release: CorsixTH 0.60
« Last post by Vneitaso on December 04, 2018, 04:59:28 AM »
If possible, we want to contribute for what you are doing.
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Hospital Café / Re: Two Point Hospital has been released
« Last post by LeDocteur on November 24, 2018, 03:02:04 AM »
I already finished it, I think it's way better than Theme Hospital. Unlike TH, the gameflow is purposely unbalanced so you will always have something to do, you can never achieve a self-running hospital, and later on the player will have to triage the patients manually which some think it turns it into a push-the-button game, but it's not that bad. Sometimes can be quite challenging to obtain 3 stars on a level, I personally find it very addictive although it could use some improvements here and there, but the developers seem to update the game frequently. You can check out the gameplay on Youtube, search for "Two Point Hospital let's play" or something like that.
3
Hospital Café / Re: Two Point Hospital has been released
« Last post by Dunbar on November 23, 2018, 10:58:41 AM »
Did anyone try Two Point Hospital yet? Is it a true successor of Theme Hospital?
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Off Topic / Re: Original save game structure
« Last post by LeDocteur on November 21, 2018, 10:38:16 PM »
CorsixTH uses its own save system so I'm not sure how Theme Hospital is saving game data, the only documentation I could find is this (scroll close to the end): https://github.com/alexandergitter/theme-hospital-spec/blob/master/format-specification.md . It could give you a start and you may also try to contact the guy who wrote it if you have questions.
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Off Topic / Original save game structure
« Last post by ffs2001 on November 17, 2018, 06:05:20 PM »
Hi everyone,

first of all, thanks to all creators of CorsixTH. You're great!

Still, my search is not about new version but about old one.

Is there anyone who understands original Theme Hospital save game structure?
I tried to analyze it myself (needed to fix missing door bug) but it looks like it's too complex for my skills.
(but still I now can do reversed door, GP office without table and teleport door xD ).
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Hospital Café / Re: TV
« Last post by Jima on October 23, 2018, 08:36:05 PM »
Thanks.

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Hospital Café / Re: TV
« Last post by LeDocteur on October 23, 2018, 05:43:54 PM »
Anything is possible, but it's not that easy, you need to write some actions for staff who are wandering around, in the meander.lua file. You can look at the code that makes them play the arcade, copy it and change it so they can use the TV in a similar way. You will also need to modify the TV so it can be "used", or you can just make the staff move in front of the closest TV and look at it for a while. But you should get used to the code if you like modding the game, asking here won't help much because there can be many changes required and no one will do them for you.
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Hospital Café / TV
« Last post by Jima on October 19, 2018, 01:36:35 PM »
Hello.

I have just one question sry for asking for time.

Do you know if i can modify the tv in my game, i already placed them in corridors but is it possible to allow them to "attract" the staff who is wandering around ?

Nice day.
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Hospital Café / Re: Plants
« Last post by Jima on October 10, 2018, 02:39:00 PM »
I wasn't asking for that but i find how to do. I explained badly.
Ty at least.

ND
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Hospital Café / Re: Plants
« Last post by LeDocteur on October 10, 2018, 01:38:16 PM »
You mean to let people walk over plants? Same file, find all complete_cell = true and set them to false, I think it should work.

Have fun!
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