CorsixTH Forums

Community => Research Department => Graphics => Topic started by: Zephyris on September 03, 2013, 11:03:21 PM

Title: Complete graphics replacement
Post by: Zephyris on September 03, 2013, 11:03:21 PM
Hi all,

If any of you are following OpenTTD or FreeRCT development you might have seen my name floating around... I am the guy behind most of the "OpenGFX" project to make a 100% free graphics set for OpenTTD (link 1 (http://www.tt-forums.net/viewtopic.php?f=26&t=38122) link 2 (http://dev.openttdcoop.org/projects/opengfx)) and "zBase" (link 1 (http://dev.openttdcoop.org/projects/zbase) http://calculatedimages.blogspot.co.uk/2013/01/openttd-32bpp-making-massive-graphics.html (http://dev.openttdcoop.org/projects/zbase [url=http://calculatedimages.blogspot.co.uk/2013/01/openttd-32bpp-making-massive-graphics.html)]link 2[/url]) which was a massive update to higher resolution, higher bit depth graphics.

I have been a fan of TH for ever, and would love to help get CorsixTH its own free graphics set... I would also be really keen on making new features like new diseases/treatments/rooms possible... But I need a bit of help to get started!

1. Is there a sprite browser, and how do I use it? Even better are there any sprite sheets which can be downloaded?
2. What format do the original graphics use? Is it 8 bit paletted images? Or 32bit images? Do things like sprite recolouring happen?

With that info I can get to work... I genuinely think a complete graphics replacement is an achievable project, after all I managed to make zBase in 3 months.
Title: Re: Complete graphics replacement
Post by: MarkL on September 04, 2013, 09:31:07 AM
Bundled with CorsixTH is a small programme AnimView or something like that.

When you open it you are prompted with two choices, you then have to point to where you have the original files for TH.
You can view the animations or you  can now export them to see the individual frames - takes about twenty minutes or so to do the export.
If you get into any difficulties you can usually find someone in IRC
Title: Re: Complete graphics replacement
Post by: Lego3 on September 04, 2013, 04:48:46 PM
Hi! I do recognize your name, I was following the graphics replacement project at OpenTTD until a year ago or so. :-) Very good work you have done there! We would of course love to get help from you here too.

As Mark says the Anim Viewer bundled with the Windows Installer (or compilable from source of course) is the way to view sprites and export them into pngs. When it comes to getting new graphics into the game again we're just now working on implementing the backend to support it.

Here's a google group discussion about it: https://groups.google.com/forum/#!topic/corsix-th-dev/DyvAB0tGhlo (https://groups.google.com/forum/#!topic/corsix-th-dev/DyvAB0tGhlo)
The mentioned issue in our issue tracker can be found here: http://code.google.com/p/corsix-th/issues/detail?id=1593 (http://code.google.com/p/corsix-th/issues/detail?id=1593)

You have a lot of experience in this field, so feel free to advice us how to move on when it comes to formats, ways to work, palettes or anything else in the matter. :-)
Title: Re: Complete graphics replacement
Post by: Alberth on September 04, 2013, 07:20:56 PM
1. Is there a sprite browser, and how do I use it? Even better are there any sprite sheets which can be downloaded?

No sprite sheets afaik, I once tried to rip them out of the data loader, but had trouble with the palettes.
Later I found that RGB colours in the palette are 6 bits only, which is widened to 8bit triplets during loading.

This evening I found DATA/MPALETTE.DAT which may be the palette of the main display.

I may try that again.


Quote from: Zephyris
2. What format do the original graphics use? Is it 8 bit paletted images? Or 32bit images? Do things like sprite recolouring happen?

8bpp, for each screen (eg hospital display, bank manager, drug case book, graphs, etc). In the original game these were full screen, which is why they have their own palette. in Corsix-th, the "full screen dialogs" are not full screen anymore, they are just a significant part of the screen.

At least the SDL back-end (and probably also the other back-ends) renders in 32bpp. This enables display of the hospital and a 'full screen dialog' at the same time. Also, stuff like warmth colours in the map are 32bpp colours blitted into the video display.

Not sure whether recolouring is happening. In the file format description they do mention it, so it's possible.
What is certainly done is 'morphing', where two sprites are partly drawn, eg at the pharmacy, when an patient is drinking a potion. There is also a 50% and 75% transparent flag, as well as a flip-horizontal and flip-vertical flags.

I don't know what the code does with the transparent flags.
Title: Re: Complete graphics replacement
Post by: Lego3 on September 05, 2013, 12:37:43 PM
By the way, how do you think serious radiation works in Theme Hospital. Do they use the "ghosts" and iterate over them?
Title: Re: Complete graphics replacement
Post by: Alberth on September 05, 2013, 06:12:14 PM
By the way, how do you think serious radiation works in Theme Hospital. Do they use the "ghosts" and iterate over them?
Don't know who you talk to, but if you ask me, I don't even understand what you are talking about :)
Title: Re: Complete graphics replacement
Post by: Zephyris on September 06, 2013, 06:21:02 PM
This may be a stupid question, but how do you use the sprite/animation viewer? The sprite viewer doesn't let me scroll through or export the sprites, and the animation viewer doesn't seem to be able to load any data whosoever! I feel I must be doing something stupid...

*edit* It seems I'm using an older version, were these issues updated at some point?

*edit2* Ah. Ok. So the animation browser doesn't need to be directed to the animations folder :)
Title: Re: Complete graphics replacement
Post by: Zephyris on September 07, 2013, 08:29:50 AM
Finally got all the sprites exported! Overall a complete graphics replacement looks pretty manageable. Here's how I see it breaking down:
1. GUI: MONEY01V, MPOINTER, PANEL02V, PANEL04V, PULLDV, WATCH01V. 156 sprites.
These are probably the simplest to redraw, but also the ones where there is most potential future desire for alteration to make things like translation or GUI modification easier. Pixel art certainly seems to be the way forward for these ones. As these are a separate 'module' of graphics which are not integral to the rest of the game I probably won't touch these ones yet.

2. Environment: VBLK-0. 222 sprites.
These environment sprites are the basic ground tiles, walls and outside objects. The biggest chalenge here (and it is not a big challenge) is making sure everything tesselates correctly. I would again err towards pixel graphics, to keep the tesselation working well, possibly layered with 3D renderings for the objects which decorate outside tiles.

3. Objects: VSPR-0. ~500 sprites?
The main set of sprites can be broken into two halves; people and objects. The two interact a lot though! Many of these are static objects which would be simple to make by 3D rendering. I would err towards simulating a pixel graphics style though, i.e. no anti aliasing, high contrast, and dark 1px outlines, to match with the style of the people graphics.

4. People: VSPR-0. ~2500 sprites?
These will certainly be the hardest to draw mostly because standard body sprites are reused and layered with different head, animation and injury sprites. These I think will be vastly easier to draw as pixel graphics to keep the same body/head alignments...

There is one remaining major technical question: All the sprites have particular sizes and (presumably) alignments. Is there any way to modify the expected size and alignment to assist getting them into the game? Or is it better to copy size and alignment when redrawing?
Title: Re: Complete graphics replacement
Post by: Lego3 on September 07, 2013, 08:48:39 AM
Nice. :-)

1. In the early stages of defining dialogs in Lua the easiest way to go was to simply input the exact dimensions of each object, and that has since survived for all dialogs. This means that if we change sizes of any GUI sprites their Lua code will also need to be changed. The obvious way to go is to instead let the game measure the actual image, but that will require us to introduce some layout manager and will require quite a lot of work. Therefore I vote for going with the same relative dimensions for the time being. However, a feature we really need soon is the ability to scale the GUI since more and more people have very high resolutions. With that in mind I suggest drawing the GUI somewhat larger, just keeping the aspect ratio of each image.

2, 3, 4. A good separation. :-) I agree with all your comments.

While the game does not directly depend on the exact size of one particular in-game sprite it does when building compound animations rely on that the content of each sprite is aligned the same way within the image. So I suggest that we keep them too as they look right now.

Maybe you could try drawing one or two objects, then Alberth could see if they work out in-game and if he needs to change anything in the new code. Then I can fix the Lua part to be less hard coded (as Alberth has stated in the issue at google code). Just to make sure that you don't do too much that we can't use in the end.
Title: Re: Complete graphics replacement
Post by: Zephyris on September 08, 2013, 08:05:55 PM
Part 1: Ground tiles from VBLK-0
https://www.dropbox.com/s/n4bhnkvb4kwy38n/ground_tiles.zip (https://www.dropbox.com/s/n4bhnkvb4kwy38n/ground_tiles.zip)
The first 80 sprites :)
Title: Re: Complete graphics replacement
Post by: Alberth on September 10, 2013, 08:32:50 PM
Looks good, I will try to get them in the game!
Title: Re: Complete graphics replacement
Post by: greenpower on September 10, 2013, 08:53:25 PM
Hello fellows! I'm greenpower from the corsix-th IRC channel. As some of you might now I volunteered to do some replacement graphics for this lovely game. Because I don't want to see people doing the same work twice we shall unite forces and get some kind of "agreement" or "schedule" to be sure we don't do the same thing twice. My modeling skills are a bit bland but I can improve and people from the IRC channel seem happy with my work. If you want to get an idea of what I'm doing visit my photobucket account and zoom through some of my development pics: http://dft.ba/-CorsixTH_GFX12 (http://dft.ba/-CorsixTH_GFX12)

I'm glad to know that I'm not the only one and I'm eager to see what we could achieve both of us.

Best wishes,

-greenpower
Title: Re: Complete graphics replacement
Post by: Alberth on October 06, 2013, 07:31:05 PM
Part 1: Ground tiles from VBLK-0
https://www.dropbox.com/s/n4bhnkvb4kwy38n/ground_tiles.zip (https://www.dropbox.com/s/n4bhnkvb4kwy38n/ground_tiles.zip)
The first 80 sprites :)
One original and one full colour :)
I omitted sprites 61-64 and 69, they were missing the alpha channel.

Title: Re: Complete graphics replacement
Post by: Lego3 on October 07, 2013, 03:48:48 PM
Seems to look quite nice. Was the graphics for the blueprint changed too? In that case, are they too similar? Zephyris, you probably know best how close we can be to the original without being too close?
Title: Re: Complete graphics replacement
Post by: MarkL on October 07, 2013, 04:52:38 PM
Are these replacements or just extracted from animview?

If you study the road tiles you will see that s45 and s46 are the same and there is no opposite to s53, which is how they are in the game now.
We could do with losing the duplicate and getting the missing one imo.
Title: Re: Complete graphics replacement
Post by: Alberth on October 07, 2013, 06:28:44 PM
@lego3
Blue print was also changed, look at the circle of the door.

@MarkL
These are new tiles, drawn by Zephyris, attached earlier in this topic. Everything else but those tiles is still the original.

Replacing the duplicate by some other tile may break existing levels, they may be using that tile.

You can however add it as a new tile (theoretically at the moment, my code currently does not allow new tiles). That will however make those levels incompatible with TH or older versions of CTH, so it may need some form of version checking.
Title: Re: Complete graphics replacement
Post by: MarkL on October 13, 2013, 11:39:26 AM

Replacing the duplicate by some other tile may break existing levels, they may be using that tile.


If you were to do the opposite of S53 and use either S45 or S46, what is the worst that could happen?  If say s46 has been used, you would just get the wrong tile in the original maps wouldn't you?  If you look at these maps they already have wrong tiles here and there. 

We would though gain the ability to use the missing tile and our own maps.
Title: Re: Complete graphics replacement
Post by: Blacksky on October 15, 2013, 07:36:01 PM
You know, if you can, making things look a bit cell shaded might make theme hospital look really, really, good while being in line with what they originally intended.
Title: Re: Complete graphics replacement
Post by: Lego3 on October 22, 2013, 02:14:06 PM
We would like to create a new repository for the graphics replacement project and need to define a license, how does this usually work when it comes to graphics Zephyris? What would you suggest?
Title: Re: Complete graphics replacement
Post by: Zephyris on January 05, 2014, 07:54:10 PM
A GPL license is popular for 100% compatibility with code... but I would suggest one of the creative commons ones would work well; because of they are designed with artistic content also in mind. GPL is probably the safest choice. I am happy either way!
Title: Re: Complete graphics replacement
Post by: Lego3 on January 06, 2014, 09:42:03 AM
Okay, then I suggest Creative Commons - Attribution, Share Alike as described at http://foter.com/blog/files//2012/11/Foter.com_infographic_CC.jpg (http://foter.com/blog/files//2012/11/Foter.com_infographic_CC.jpg) since that's quite similar to the MIT License we use for the code?

I suggest we add this to the license file for CorsixTH and to a new license file for CorsixTH-Graphics at GitHub:


The graphical work bundled with CorsixTH is distributed under the Creative Commons Attribution-ShareAlike 4.0 License. The license is nicely described at http://creativecommons.org/licenses/by-sa/4.0 (http://creativecommons.org/licenses/by-sa/4.0) while the complete license can be found at http://creativecommons.org/licenses/by-sa/4.0/legalcode (http://creativecommons.org/licenses/by-sa/4.0/legalcode)

In essence this license lets you remix, tweak and build upon the original work, even for commercial purposes, as long as you correctly credit the original work and license your new creations under identical terms.


The whole license text is just so long to include, or what do you say?
Title: Re: Complete graphics replacement
Post by: Lego3 on January 06, 2014, 05:30:01 PM
So, would it make sense to let the LICENSE.txt file for the Graphics repository look like this:

Quote
CorsixTH-Graphics includes graphical content that is distributed under the
Creative Commons Attribution-ShareAlike 4.0 License. Each sub-directory
contains a CREATORS.txt file that states which artists have contributed to
the content of that directory.

The license is described at http://creativecommons.org/licenses/by-sa/4.0 (http://creativecommons.org/licenses/by-sa/4.0)
while the complete license can be found at

http://creativecommons.org/licenses/by-sa/4.0/legalcode (http://creativecommons.org/licenses/by-sa/4.0/legalcode)

In essence this license lets you remix, tweak and build upon the original work,
even for commercial purposes, as long as you correctly credit the original work
and license your new creations under identical terms.

-------------------------------------------------------------------------------

CorsixTH-Graphics includes code that is distributed under the following terms:

Copyright (C) 2014 Edvin "Lego3" Linge, Albert "Alberth" Hofkamp et al.

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

-------------------------------------------------------------------------------

And then in each CREATORS.txt file the artists are listen in some way. Finally, when we bundle the game with these new graphics we add the top above to the LICENSE.txt file there and also list all creators in that file?
Title: Re: Complete graphics replacement
Post by: Lego3 on January 06, 2014, 05:39:22 PM
And by the way, would you like it to say something more than Zephyris?
Title: Re: Complete graphics replacement
Post by: Zephyris on January 13, 2014, 08:52:48 AM
That looks great, I am very happy to share any sprites I make for CorsixTH under those terms. Please add my sprites to the repo, and I hope I can make more I in the future!
Title: Re: Complete graphics replacement
Post by: typhoonscotland on October 19, 2014, 01:01:26 PM
Hi, sorry for re-opening this, however I feel this needs to be included.

Can we have the option to download pre-compiled graphics packs under that licence? It's just I'm not too great with compiling at the moment, and I use the pre-compiled installers.

I hope you'd agree this is needed for us lazy people. =]   Yet again, excellent job on the replacement graphics Zephyris, Alberth and Lego3.

Thanks,
TS
Title: Re: Complete graphics replacement
Post by: MarkL on October 19, 2014, 04:34:17 PM
Hi, sorry for re-opening this, however I feel this needs to be included.

Can we have the option to download pre-compiled graphics packs under that licence? It's just I'm not too great with compiling at the moment, and I use the pre-compiled installers.

I hope you'd agree this is needed for us lazy people. =]   Yet again, excellent job on the replacement graphics Zephyris, Alberth and Lego3.

Thanks,
TS

As far as I am aware our own graphics are a long way off.
I can't see why there would be any need to compile either as the existing ones are seperate
Title: Re: Complete graphics replacement
Post by: Xuxo on October 23, 2014, 05:38:33 PM
Hi !! first of all, sorry for my English, I'm Spanish and I am using a translator. Congratulations for the amazing job, rare not to having found any comments from Peter Molineux supporting the project, perhaps for legal issues with EA: P I have enough control 3Dmax and would like to collaborate with replacement graphics, but can not find that you have currently. Above creating a model of 3D characters and animating all the corresponding perpendicular and a similar appearance to look good at the same size. Would want to know if you have any future plan to increase the resolution and size of sprites, it include zoom with some specific design or as you wish me to be. I think when animating a 3D model, plus you can easily increase the size in the future, the number of frames of motion would also unlimited if you could of course increase. greetings, geniuses!
Title: Re: Complete graphics replacement
Post by: MarkL on October 23, 2014, 07:11:21 PM
Welcome Xuxo, your English is just fine, much better than my Spanish.

Take a look at the graphics section of the project. 
https://github.com/CorsixTH/CorsixTH-Graphics

You can also chat with others involved in our IRC - link is at the top if this page
Title: Re: Complete graphics replacement
Post by: Xuxo on October 25, 2014, 03:11:23 AM
An example of what I'm working on. I initially based on the concept of Godus (sure you know who he is: D) and slowly I started to add details. I thought of an idea so that as seen in the image to reduce the size of the game, if not a minimalist design does not would appreciate anything. In'll do a few days of such bodies. You could also add an outline effect or smooth meshes'll post examples if you want to see more like it. The advantage of doing serious 3D animated once that the model would generate all the sprites alone, even several characters with the same animation. Nor if you want to replace the graphics to something more faithful to the original, but I guess the idea is that does not seem to be able to distribute and avoid legal problems, no? a greeting! (excuse my English again)

(http://i.imgur.com/ks12g4as.jpg) (http://i.imgur.com/ks12g4a.jpg) (http://i.imgur.com/8u3Xh8Us.jpg) (http://i.imgur.com/8u3Xh8U.jpg) (http://i.imgur.com/RoSAfYTs.jpg) (http://i.imgur.com/RoSAfYT.jpg) (http://i.imgur.com/8kKNU5ds.jpg) (http://i.imgur.com/8kKNU5d.jpg) (http://i.imgur.com/80EKQOKs.jpg) (http://i.imgur.com/80EKQOK.jpg) (http://i.imgur.com/ym98ev4s.jpg) (http://i.imgur.com/ym98ev4.jpg) (http://i.imgur.com/aYujvHEs.jpg) (http://i.imgur.com/aYujvHE.jpg) (http://i.imgur.com/ZRtMLNds.jpg) (http://i.imgur.com/ZRtMLNd.jpg)
(http://i.imgur.com/lvbRmbXs.jpg) (http://i.imgur.com/lvbRmbX.jpg) (http://i.imgur.com/Gl8XE8Es.jpg) (http://i.imgur.com/Gl8XE8E.jpg)



Title: Re: Complete graphics replacement
Post by: mirek2 on November 16, 2014, 11:11:58 AM
An example of what I'm working on. I initially based on the concept of Godus (sure you know who he is: D) and slowly I started to add details. I thought of an idea so that as seen in the image to reduce the size of the game, if not a minimalist design does not would appreciate anything. In'll do a few days of such bodies. You could also add an outline effect or smooth meshes'll post examples if you want to see more like it. The advantage of doing serious 3D animated once that the model would generate all the sprites alone, even several characters with the same animation. Nor if you want to replace the graphics to something more faithful to the original, but I guess the idea is that does not seem to be able to distribute and avoid legal problems, no? a greeting! (excuse my English again)

(http://i.imgur.com/ks12g4as.jpg) (http://i.imgur.com/ks12g4a.jpg) (http://i.imgur.com/8u3Xh8Us.jpg) (http://i.imgur.com/8u3Xh8U.jpg) (http://i.imgur.com/RoSAfYTs.jpg) (http://i.imgur.com/RoSAfYT.jpg) (http://i.imgur.com/8kKNU5ds.jpg) (http://i.imgur.com/8kKNU5d.jpg) (http://i.imgur.com/80EKQOKs.jpg) (http://i.imgur.com/80EKQOK.jpg) (http://i.imgur.com/ym98ev4s.jpg) (http://i.imgur.com/ym98ev4.jpg) (http://i.imgur.com/aYujvHEs.jpg) (http://i.imgur.com/aYujvHE.jpg) (http://i.imgur.com/ZRtMLNds.jpg) (http://i.imgur.com/ZRtMLNd.jpg)
(http://i.imgur.com/lvbRmbXs.jpg) (http://i.imgur.com/lvbRmbX.jpg) (http://i.imgur.com/Gl8XE8Es.jpg) (http://i.imgur.com/Gl8XE8E.jpg)

Looks excellent!
I hope this makes it into the game.
Title: Re: Complete graphics replacement
Post by: o0Julia0o on November 19, 2014, 10:22:40 AM
wow, very nice!
Title: Re: Complete graphics replacement
Post by: Flamekebab on December 12, 2014, 07:37:56 PM
An example of what I'm working on. I initially based on the concept of Godus (sure you know who he is: D) and slowly I started to add details. I thought of an idea so that as seen in the image to reduce the size of the game, if not a minimalist design does not would appreciate anything. In'll do a few days of such bodies. You could also add an outline effect or smooth meshes'll post examples if you want to see more like it. The advantage of doing serious 3D animated once that the model would generate all the sprites alone, even several characters with the same animation. Nor if you want to replace the graphics to something more faithful to the original, but I guess the idea is that does not seem to be able to distribute and avoid legal problems, no? a greeting! (excuse my English again)

(http://i.imgur.com/ks12g4as.jpg) (http://i.imgur.com/ks12g4a.jpg) (http://i.imgur.com/8u3Xh8Us.jpg) (http://i.imgur.com/8u3Xh8U.jpg) (http://i.imgur.com/RoSAfYTs.jpg) (http://i.imgur.com/RoSAfYT.jpg) (http://i.imgur.com/8kKNU5ds.jpg) (http://i.imgur.com/8kKNU5d.jpg) (http://i.imgur.com/80EKQOKs.jpg) (http://i.imgur.com/80EKQOK.jpg) (http://i.imgur.com/ym98ev4s.jpg) (http://i.imgur.com/ym98ev4.jpg) (http://i.imgur.com/aYujvHEs.jpg) (http://i.imgur.com/aYujvHE.jpg) (http://i.imgur.com/ZRtMLNds.jpg) (http://i.imgur.com/ZRtMLNd.jpg)
(http://i.imgur.com/lvbRmbXs.jpg) (http://i.imgur.com/lvbRmbX.jpg) (http://i.imgur.com/Gl8XE8Es.jpg) (http://i.imgur.com/Gl8XE8E.jpg)
I'm not sure whether it'd be the same playing the game with a new art style but that's because I played TH when the game was first released. I love the idea of trying new art styles though and it may well help broaden the finished game's appeal :D
Title: Re: Complete graphics replacement
Post by: sadger on February 09, 2015, 09:28:09 PM
Just an update on how things are looking, we have been working at getting these new graphics into the game. As a little taster have a look at this screenshot of the new plants made by Xuxo currently in the game! Compare it to the old plant in the general diagnostics room on the right.

(http://i.imgur.com/D3zxIrL.png)
Title: Re: Complete graphics replacement
Post by: Lego3 on February 10, 2015, 05:38:49 PM
Very nice. :-)
Title: Re: Complete graphics replacement
Post by: Grimdoc on February 15, 2015, 02:38:06 PM
Yes, this looks great! :)
Title: Re: Complete graphics replacement
Post by: Xuxo on February 21, 2015, 01:34:30 AM
Things that I forget to post haha

https://www.youtube.com/watch?v=jC-sVsh9lV8 (https://www.youtube.com/watch?v=jC-sVsh9lV8)
Title: Re: Complete graphics replacement
Post by: Lego3 on February 22, 2015, 09:14:20 AM
Would be very funny to have an animation like that when you buy things. :-)
Title: Re: Complete graphics replacement
Post by: Vanhavely on March 29, 2015, 09:36:56 PM
To this day, there is still no way of extracting and adding new graphics to the game? I had done a lot of work with the sims 1 graphics like making new things and adding them into the game. I would like to get into such modding again, but for this game.
Title: Re: Complete graphics replacement
Post by: Noah on April 02, 2015, 05:25:37 AM
An example of what I'm working on. I initially based on the concept of Godus (sure you know who he is: D) and slowly I started to add details. I thought of an idea so that as seen in the image to reduce the size of the game, if not a minimalist design does not would appreciate anything. In'll do a few days of such bodies. You could also add an outline effect or smooth meshes'll post examples if you want to see more like it. The advantage of doing serious 3D animated once that the model would generate all the sprites alone, even several characters with the same animation. Nor if you want to replace the graphics to something more faithful to the original, but I guess the idea is that does not seem to be able to distribute and avoid legal problems, no? a greeting! (excuse my English again)

(http://i.imgur.com/ks12g4as.jpg) (http://i.imgur.com/ks12g4a.jpg) (http://i.imgur.com/8u3Xh8Us.jpg) (http://i.imgur.com/8u3Xh8U.jpg) (http://i.imgur.com/RoSAfYTs.jpg) (http://i.imgur.com/RoSAfYT.jpg) (http://i.imgur.com/8kKNU5ds.jpg) (http://i.imgur.com/8kKNU5d.jpg) (http://i.imgur.com/80EKQOKs.jpg) (http://i.imgur.com/80EKQOK.jpg) (http://i.imgur.com/ym98ev4s.jpg) (http://i.imgur.com/ym98ev4.jpg) (http://i.imgur.com/aYujvHEs.jpg) (http://i.imgur.com/aYujvHE.jpg) (http://i.imgur.com/ZRtMLNds.jpg) (http://i.imgur.com/ZRtMLNd.jpg)
(http://i.imgur.com/lvbRmbXs.jpg) (http://i.imgur.com/lvbRmbX.jpg) (http://i.imgur.com/Gl8XE8Es.jpg) (http://i.imgur.com/Gl8XE8E.jpg)
I'm not sure whether it'd be the same playing the game with a new art style but that's because I played TH when the game was first released. I love the idea of trying new art styles though and it may well help broaden the finished game's appeal :D

I have to agree...the art style feels like an important part of TH, however this would be a nice custom skin you could active for the game.
Title: Re: Complete graphics replacement
Post by: FragileChaos on March 15, 2018, 12:32:37 AM
Hey everyone,

Did the above members who posted about adding some new artwork to the game ever formally release anything? Looked really cool seeing the two art styles. Definitely would have been cool to see a release of sorts.


thanks,
Ben
Title: Re: Complete graphics replacement
Post by: Grimdoc on March 24, 2018, 09:41:20 AM
Not that I am aware of.
It was only posted here, I think..

But the game doesn't support new skins/models yet as far as I know.