CorsixTH Forums

Community => Research Department => Graphics => Topic started by: Wolter on November 20, 2010, 12:50:13 PM

Title: Level board game
Post by: Wolter on November 20, 2010, 12:50:13 PM
Hello,
In reaction to this issue (http://code.google.com/p/corsix-th/issues/detail?id=345) I created a concept for the board game in Blender.

(http://corsix-th.googlecode.com/issues/attachment?aid=-1610814182617133608&name=Board+2.png&token=94e2752d0397abd2fdfc0e282e633f88&inline=1&thumb=1) (http://corsix-th.googlecode.com/issues/attachment?aid=-1610814182617133608&name=Board+2.png&token=94e2752d0397abd2fdfc0e282e633f88&inline=1)

It's far from finished. There is no main pawn yet, and I want to add more decorative items. Like the money or puzzle pieces in the original game.
For the board texture I used a "game of goose" picture from google. If someone is interested in creating a CorsixTH dedicated board, you're more than welcome. (The height/width ratio is free to choose and the resolution of the height should be at least 1500px.)

I thought I post it here as well, so you can give comments and tips for improvements.
Title: Re: Level board game
Post by: Dutchy on November 20, 2010, 02:50:06 PM
Definitely looks nice. I look forward to seeing this (with a nice board texture) in the game. I'm no artist myself so I'm not going to be much help in this area.
Title: Re: Level board game
Post by: Lego3 on November 20, 2010, 03:16:57 PM
Really impressive!
Title: Re: Level board game
Post by: Noah on November 20, 2010, 10:49:00 PM
Who said we only can have one anyway? It be awesome if we could have several different boards (aka different campaigns)
Title: Re: Level board game
Post by: KasperVld on November 20, 2010, 10:59:37 PM
Just for shows, a slightly larger preview

(http://d.imagehost.org/0173/board.jpg)
Title: Re: Level board game
Post by: Wolter on December 20, 2010, 10:24:50 PM
I finished this scene. I hope you guys like it.
(http://fc06.deviantart.net/fs71/i/2010/354/d/c/corsix_th_level_board_by_williep-d35aghi.png)

I drew a texture for the board in Inkscape. I'm not sure if the level names are correct, so if someone could check them, that would be nice.
The animation still has to be done. The main pawn wears a stethoscope as a reference to the junior doctors in the game. At level 4 a suitcase is added and in level 8 he becomes a consultant an he gets a car.
The rat mini-game is represented by the rat extermination advertisement next to the board.
The helicopter next to "largechester" means that the emergencies start from that level. (I believe this is like the original). The UFO next to "Croaking" means that aliens start in that level. Does anyone know if there are more events like this and when they start?
And lastly how do you write Corsix-TH correct, with of without a hyphen? And which characters should be capitalized?
   
Title: Re: Level board game
Post by: KasperVld on December 20, 2010, 11:37:53 PM
One word: wow! ;)
Title: Re: Level board game
Post by: Noah on December 21, 2010, 12:12:12 AM
This is amazing work!

This should be in the game!!!!!
Title: Re: Level board game
Post by: MarkL on December 21, 2010, 02:54:25 PM
Absolutely brilliant
the level names in order are:
1.Toxicity
2.Sleepy Hollow
3.Largechester
4.Frimpton-on-Sea
5.Simpleton
6.Festering-on-the-Wold
7.Greenpool
8.Manquay
9.Eastville
10.Eggsenham
11.Croaking
12.Battenberg
and you have them right
Title: Re: Level board game
Post by: wolfman on December 21, 2010, 05:29:04 PM
Full of win  ;D

Really great work! However - brace for impact - here come the Buts:  ;)

1) Could you make a version without the names? The level names are translated to something else in at least some of the translations (the original ones for sure, and the new ones where the translator was feeling creative enough). Thus the town names on the board are misleading.
The rat ad on the other hand is okay in my personal opinion, since the text (or the part of it that's readable anyway) is not needed to convey the meaning but only flavor. Theoretically it would be preferable without any text, but in this case it's just not doable, I think.
2) I already had this thought when I saw your previous image, but couldn't lay the finger on it; however now I know what it was: The syringe is looking too dangerous for a toy imo. It looks as if you could really pierce someone's skin with it. Maybe make the needle thicker and cut off the end before it becomes too pointy. I mean, looking at it from a toy manufacturer's view, this would mean that it's both easier to make and less likely to break.
3) I love what you did with the jigsaw puzzle. People who know will have a good laugh, and others won't even notice your little easter egg there ;) However I believe that you've used the original base graphics there, which is a no-go if we want this included in CorsixTH. Please use the OpenGFX base set and to be absolutely safe contact the authors for permission to use a screenshot of their work in a derivative work - or else you probably would be forced to release it under GPL, which is what I think they are doing with their base set.

Now to your question: "CorsixTH" would be the most likely candidate for the correct name, at least if you define "correct" by "used in most places", where the google code project page is a notable exception...

I love your ideas with the pawn going from junior to doctor to consultant (also corresponds to the different path styles on the board, nice!), however I can't really picture in my mind how you could fit a suitcase or even a car to the pawn without it looking strange...
In any case please also make a version without a pawn, that we could include as a static image - this can double as a level selection screen that some people have requested. Level names could be displayed there localized in form of tooltips.
Title: Re: Level board game
Post by: Wolter on December 21, 2010, 07:37:59 PM
Thanks everyone for the positive reactions. And thanks wolfman for the feedback, that is what's missing in the other replies but what I really need. (No offence to the other posters, I really like your positivism too ;D)

1) I will delete the names. I added them because they didn't play a big role in the original game and I really like them. I didn't think they would be translated because I checked the language .lua files and I couldn't find them.
2) You're right about the syringe. When I was modelling the needle I wanted it to look like a needle and I forgot I was actually modelling a toy.
3) I thought about the license on the jigsaw graphics so I took a screenshot form the 1.0 section on there site. Since version 1.0 came with the OpenGFX set I thought all the screenshots in the 1.0 section used it. After reading your reply I checked the image again and maybe it is the original set after all. To be sure I will make a screenshot myself and contact the developers. I will also check the rat extermination image.

I like the name with the hyphen more, but if "CorsixTH" is the correct way I will go with that.

Now in reply to your concern about the suitcase and the car: Don't worry! :D I worked on the car a little this afternoon and it's starting to look great.

I have a lot of ideas for animating this scene but since I'm not going to be coding it I don't know what the requirements are.
Title: Re: Level board game
Post by: Lego3 on December 21, 2010, 09:01:23 PM
It really looks great! :-) May I suggest that the pawn takes the shape of a "normal" cross? Since the CorsixTH logo (at the moment) uses that shape?

As a first step I'd say that a background and a pawn (or three versions or if) by itself would be sufficient to make some kind of screen. It depends on how much planning is needed for a new animation format. If it's possible to do directly that's of course the best way.

Corsix, any thought?
Title: Re: Level board game
Post by: jorrit787 on December 22, 2010, 07:13:49 PM
Looks amazing! It's nice to have this kind of a visual progress meter. It solidifies the feeling that you're working towards an ultimate goal.
Title: Re: Level board game
Post by: Steve on December 22, 2010, 09:49:09 PM
I must say it does look very very good. I don't think losing the names will be too bad, as they do feel a little squished in. I think the pawn itself is my favourite bit and I look forward to seeing how you're adapting it for the doctor and consultant roles.

Keep up the good work!
Title: Re: Level board game
Post by: Wolter on December 24, 2010, 10:50:25 AM
Hello everyone, thanks again for the positive reactions and the enthusiasm.
I worked out two of wolfman's comments but I haven't changed the jigsaw puzzle texture yet.
I also modelled a briefcase for the doctor and a car for the consultant.

@lego3: The first version of the pawn was a normal cross but I changed it because it looked more like some sort of religious cross. This was due to the (relative) tall base and the viewing angle. I also think it looks nicer because the shape is less standard. I would really like to go with the current model so I hope you don't find it to bad.

(Click to enlarge)
(http://static.zooomr.com/images/9692622_0b28f3ffd8.jpg) (http://static.zooomr.com/images/9692622_cf6b6fe6f2_o.png)

(Click to enlarge)
(http://static.zooomr.com/images/9692619_14fb40d570.jpg) (http://static.zooomr.com/images/9692619_7ca38524bf_o.png)

(Click to enlarge)
(http://static.zooomr.com/images/9692621_1298ae215b.jpg) (http://static.zooomr.com/images/9692621_fdef4df328_o.png)
Title: Re: Level board game
Post by: Wolter on December 24, 2010, 10:52:19 AM
PS critique is welcome
Title: Re: Level board game
Post by: Boston on December 24, 2010, 04:29:21 PM
I really like it. The car looks nice, maybe you could add some more details like you did with the red and green cars next to the board (the somehow carved in contours which are often found on metal toy cars). I still don't like the syringe though. It looks... too simple for my taste. If you search for pictures of toy syringes you get something more colourful, e. g. this (http://static-p3.fotolia.com/jpg/00/18/76/62/400_F_18766253_aVrH97zRBNQPQaT1BUX3FnKemfMtQcbq.jpg) and that (http://us.123rf.com/400wm/400/400/rookied/rookied0903/rookied090300024/4565478.jpg).

In general, I think the screen is too...innocent somehow. I always thought about playing Theme Hospital a bit of being a non patient caring corrupt dickhead going in for the money and the fame. Yes, the aspect of playing of course as well, but more likely the play of an adult playing in and with real life rather than a children's mind game. So I would like to have a dark touch given to the screen. This is already a bit in there regarding the great rat exterminator ad (which could also be replaced with a slingshot if you would like to go all the child's play way) but you could go much further for my taste. I do not really want to write many ideas here, but there could be added a bottle of booze or a card of a nightclub for example.

Regardless whether you like this darker theming idea or not, you should definitely add money to the table, because it's a really important aspect of the game. If you like to stick to the childrens' theme, this should be play money, in dark theme it would be - of course - real money.
Title: Re: Level board game
Post by: snowblind on December 24, 2010, 08:18:29 PM
Really great work! =)

About the events on certain levels:

Level 2 introduces research department (you could add a light bulb on that)
In Level 4 you can train your doctors, although level 5 is where you really need to.
Level 5 has earthquakes
In level 6 you will get epidemics (which is what made the level especially hard to master imo, but after you had that, the later levels are quite easy)

I think that's it.
Title: Re: Level board game
Post by: jorrit787 on December 24, 2010, 11:24:54 PM
Again, very nice work! Will the pawn move across the board with an animation, or is it static?
Title: Re: Level board game
Post by: mirek2 on December 27, 2010, 12:02:09 AM
Wow.
Really, really awesome work (it's great to see CorsixTH shaping up so well so quickly).

As per the board game, it looks very professional, yet all the levels look pretty much the same. Could you add a bit more differentiation, like in the original game? Maybe change the orbs up a bit (even a color change would be enough)?
BTW, here's the stuff that's new in each level:
2. Slack tongue slicer
3. X-Ray
4. Training
5. Video games
6. Hair restoration
7. Blood machine/decontamination
8. Electrolysis
10. Jelly vat
11. Aliens
Title: Re: Level board game
Post by: MarkL on December 27, 2010, 08:20:25 PM
If you need to add a dark element to the board, what about the grim reaper?
Title: Re: Level board game
Post by: Steve on December 27, 2010, 10:44:09 PM
I agree with you about the cross, the 6 pointed one looks very much cooler and I think the car is just fantastic. There isn't much higher praise I can give for the board as a whole! I think the syringe and other toys fit nicely, especially with an updated jigsaw, as TTD is one of my roots.

If you can fit the reaper, then awesome, but no bother if you can't, he's a nice secret to keep.
Title: Re: Level board game
Post by: Lego3 on December 27, 2010, 11:07:57 PM
Yeah, I also think that cross looks good, but what would it look like with the 4 variant if the actual cross "has edges" (rectangular) while the base is in another color like blue and cylindric? Just curious. ;-)
Title: Re: Level board game
Post by: Wolter on December 28, 2010, 08:47:23 PM
@Boston: Thanks for your critique.   
- The car doesn't have much detail indeed. Maybe I'm going to change that later but I won't add much because in the final scene, the car is quite small and the viewing angle is really high. The render I posted was a large close-up which didn't gave a good representation of the total scene.
- I can see what you mean about the syringe. But it is one of the three items that refer directly to the original. Though I tried to not just copy the original scene I do try to keep the same feeling. I think the syringe is one of the key items to achieve that.
- About the dark humour in Theme hospital I partly agree that's the feel of the original game. For instance, the ending of the intro movie is quite disturbing :o. But the diseases are really funny and not dark at all. The original board scene was also really peaceful. I tend to go for the innocent funny style but maybe there are others who have an opinion about this?
- The money is rather important in the game, so maybe I should add it. But if I do I have to delete something else or it will be to crowded. Personally I don't find it essential to have money in the scene but I could be wrong.

@koanxd and mirek2: Thanks for providing the information about the events. I will see how I can implement it in the board. I'm not sure if it's all going to be implemented. I also am going to try to create a bit more diversity in the city's.

@Jorrit787: My intention is to make a full animation but I don't know on what term that is going to happen. Firstly I never did an animation of this size (so it will be a nice challenge), and secondly I don't know how hard it is to implement it in the game.

@MarkL: Grim reaper is quite dark, but I was thinking to add the blade of a chainsaw. IF I'm going to add a dark element.

@Steve: Thank's for the compliments

@Lego3: If I find the time I might create a few different pawns and we can have a poll :D.

The next couple of weeks I will be very busy, so if you don't see updates it doesn't mean I abandoned the work.

The original scene for reference:
(http://static.zooomr.com/images/9698572_9a99383812_o.jpg)
Title: Re: Level board game
Post by: Wolter on December 30, 2010, 03:37:10 PM
I had some e-mail contact with the OpenTTD, OpenGFX developers about the use of the OpenTTD screenshot:

Quote from: My e-mail
Hello,

Currently I'm working on graphics for CorsixTH. CorsixTH is an open source clone of Bullfrog's Theme Hospital from 1997. In one of the graphics I would like to add a jigsaw puzzle of a OpenTTD screenshot, because I thought it will be a nice reference to a similar project. The reference is very subtle and scene will be used if the player is going to the next level.
I made a screenshot of an OpenTTD game which uses the OpenGFX base set that you guys created. My question is, are you okay with this? And should I release the Image under somesort of license?
I attached the screenshot and the (final) render of the scene.
Tanks in advance,

Wolter van der Velde
Quote from: The reply
Hello Wolter,

Good question. The question IMHO clearly is where to draw the line.
After all you "just" take a screenshot from an existing game and use it
in your own artistic creation.

I took your question as an occasion to investigate this issue in general
a bit as similar questions are asked from time to time :-). It seems
it's complicated and that laws in all countries differe doesn't help the
issue :-) The original sources of both, the OpenGFX graphics and OpenTTD
itself are licensed under GPL v2 as you probably know. But then but I
doubt that it makes sense nor that any court would rule that for a
screenshot this still applies; but then wikipedia assumes the same
license for screenshots than for the original graphics. See also
http://lists.debian.org/debian-legal/2005/02/msg00221.html (http://lists.debian.org/debian-legal/2005/02/msg00221.html) and
http://commons.wikimedia.org/wiki/Commons:Screenshots (http://commons.wikimedia.org/wiki/Commons:Screenshots)

In order to conclude: I think it's both legally and morally 'fair use'
and you can definitely use OpenTTD screenshots - even if I would object ;-)
It will be nice if you mention and link possibly OpenTTD and OpenGFX as
parts of your resulting image (I'd not have figured it otherwise - at
least not on the first glance - even if I looked at all OpenGFX graphics
certainly more than a couple of times ;-) ) And yes: a nice image you
created there!

Cheers,
Ingo von Borstel aka planetmaker
Quote from: My reply
Hello Ingo,

Thanks for the reaction. I also find it hard to interpret the range of licenses, that's why I e-mailed you. I will mention OpenTTD on the forum where I will post the image, but since I'm not a developer I don't know if it's going to be mentioned in the game. Actually I don't think it is.
And thanks for the compliment :-)
Cheers,

Wolter

So its okay to use  :D.

I made a new screenshot but I didn't had the patience to build a nice railway network so I'm not really satisfied. (The current screenshot is attached)
Maybe someone else is a real OpenTTD fan who can provide a nice screenshot? ;D If so, the screenshot should be of a snow part in a sub-arctic climate because that gives the best contrast with the rest of the picture.
If you don't know OpenTTD, its a open source clone of the brilliant Transport Tycoon Deluxe and it can be found here: http://www.openttd.org/en/ (http://www.openttd.org/en/) The original graphics are replaced by the free OpenGFX graphics set, which is created by voluntary artists.
Title: Re: Level board game
Post by: wolfman on December 30, 2010, 07:02:28 PM
Nice answer.
I would mention OpenTTD and OpenGFX on inclusion, if I knew where.. we currently don't have a central "credits" file, nor ingame credits. Only in each source file the original author is mentioned in the top of the file.
That's actually a problem for non-sourcecode contributions, like yours. I definately want to give you proper credit if we are to include this.
Which reminds me that the author of our current main menu is also not properly credited, iirc.
We need to come up with a way to credit all contributors properly...

--
@nice screenshot: you could search the screenshot section of the (open)ttd forums for a nice one. Although then you have to be careful that it does not contain other things than opengfx. Or you could search the savegame section, and make a screenshot yourself of a nice savegame. In both cases, I'd ask the author of the screenshot/savegame for approval, just to be safe / out of courteousy.
Title: Re: Level board game
Post by: Steve on December 30, 2010, 07:03:15 PM
A first attempt, I may have gone overboard with the trees!
Title: Re: Level board game
Post by: wolfman on December 30, 2010, 11:28:07 PM
I'd turn off all signs for the screenshot. Other than that, nice. Maybe ease up on the trees a bit, true..
Title: Re: Level board game
Post by: Wolter on January 25, 2011, 09:47:19 PM
Hey it's been a while since I've posted an update, but here is my progress on animating the scene. I made a walk cycle for the pawn on the board. It was really hard to get a smooth and credible looking movement, mostly because I never did an animation before. Don't expect to much there is still a lot animation that needs to be done.
Walk cycle link (http://www.youtube.com/watch?v=lhI_538-YnM#)

@Steve. Thanks for the screenshot, but to be able to recognize OpenTTD in the puzzle there must be more railways, roads, maglev-rail ect. That's the reason I asked someone else to do it, I didn't (don't) have the patience to build such a network myself. ;D
Title: Re: Level board game
Post by: Grimdoc on January 25, 2011, 10:37:56 PM
I wouldn't complain if this was the animation that would be used in the game, that is how good I think it is!
All that is needed is that he walks on the actual game board, and sounds  :)

Keep up the good work!


By the way, I also think the OpenTTD image should contain a little more that just a simple railway and a small town.
I think it should express most of the "complicated" networks and constructions one can make in the game.
This way I think more people would be attracted to it, and try it out.
Title: Re: Level board game
Post by: Steve on January 26, 2011, 06:57:54 PM
I love the movement, the flexing of it is perfect. I think it should perhaps move up and down a little more (and a little faster), to make it look more realistic - but the movement of the piece itself can't be improved.

As for the OpenTTD screenshot, I don't have any save games from the snowy world I'm afraid. I'm sure someone in the TT-Forums can help us out - I can post there if you like (I'm a moderator there).
Title: Re: Level board game
Post by: Lego3 on January 26, 2011, 07:18:39 PM
Fantastic, absolutely fantastic! We'll have to get going with how to add this kind of feature into the game! :-D
Title: Re: Level board game
Post by: Wolter on February 11, 2011, 08:44:24 AM
Hey, another update on the level change cut-scene, I animated half the scene now. Next step is to add the car  :). I left out the surrounding objects because this is just a test render and leaving them out decreased the rendering time quite a bit.
The quality isn't great, I still have to find a way to compress it properly because uncompressed it's 900Mb which is a little much for a 30 sec movie.

I hope you guys like it.

CorsixTH - Level change cutscene (Blender) (http://www.youtube.com/watch?v=UfBJ3NK8j8Y#)
Title: Re: Level board game
Post by: Grimdoc on February 11, 2011, 11:32:02 AM
I love it! :) Keep up the good work!  8)
Title: Re: Level board game
Post by: Lego3 on February 11, 2011, 12:49:28 PM
It's just so great! :-D
Title: Re: Level board game
Post by: froksen on February 11, 2011, 03:40:48 PM
One word: Awesome!!

Keep up the good work :-D
Title: Re: Level board game
Post by: Steve on February 11, 2011, 10:11:07 PM
Words lost for me.... ditto the above!

I just love how it picks up the briefcase!
Title: Re: Level board game
Post by: Doc. Smegma on March 22, 2011, 04:13:21 AM

More nice words! This is professional looking stuff.
Title: Re: Level board game
Post by: fltwrm on March 25, 2011, 08:24:32 AM
My first post here, registered partly because I love corsixTH and partly to say this about your level board and animations n stuff: Love it, cant wait to see it implemented in the game. I support your decision to not go with a regular cross for the main piece.
Title: Re: Level board game
Post by: beggi90 on April 13, 2011, 02:04:21 PM
Looks very good.
Like others pointed out I hope to see more of what happens in the levels on the board.
Great work thought!
Title: Re: Level board game
Post by: Wolter on April 19, 2011, 06:42:57 PM
Thank you all for the nice comments! It really motivates me.

I've been working on the final part of the scene this week, and i'm actually quite happy about it :). I'll render the last part of it tonight (should take 6-7 hours), then some final composting and then I'll post the result tomorrow.
Title: Re: Level board game
Post by: Wolter on April 20, 2011, 11:04:43 AM
Hello,
Yesterday I thought it would be finally finished today, but of course I should have foreseen that it never goes right the first time.
In the last part (which is the heaviest part to render) the board texture and the money aren't updated to their latest version  :(. This will cost me another night of rendering so tomorrow it should really be done.

CorsixTH - Level change cutscene (Final) (http://www.youtube.com/watch?v=sTg-qDr8_DE#)
Changes:
- remodeled the front of the car
- updated the board texture
- updated the jigsaw puzzle texture
- added another mini-game-rat-extermination card (So there can be two mini games like the original)
- added money (as Boston suggested)
- changed the lighting
- and most importantly, I finished the animation. ;D

I also figured out a new compression method so the quality is a lot better.

Edit - I've uploaded the final version and updated the video above.
Title: Re: Level board game
Post by: Lego3 on April 20, 2011, 11:15:09 AM
Excellent! Very nice end!
Title: Re: Level board game
Post by: Wolter on April 20, 2011, 11:26:43 AM
Here are some stills:

(Click to enlarge)
(http://static.zooomr.com/images/9896648_23acea1b8f.jpg) (http://static.zooomr.com/images/9896648_ac2feb4460_o.png)

(http://static.zooomr.com/images/9896649_43dbc00e82.jpg) (http://static.zooomr.com/images/9896649_53cd784ca8_o.png)

(http://static.zooomr.com/images/9896650_5d9829a307.jpg) (http://static.zooomr.com/images/9896650_6f8c1540f5_o.png)
Title: Re: Level board game
Post by: Wolter on April 20, 2011, 11:27:37 AM
If someone can add sounds effects to this scene it would be awesome!
Title: Re: Level board game
Post by: Wolter on April 21, 2011, 07:52:15 AM
I updated the video in post 41 to the final version.
Title: Re: Level board game
Post by: PStewart84 on April 22, 2011, 07:45:22 AM
This is amazing you clearly have put a lot into this. The fireworks at the end really do look good!
Title: Re: Level board game
Post by: Boston on May 21, 2011, 05:08:14 PM
Congratulations, the result is really amazing. :)
Title: Re: Level board game
Post by: Boltie on June 17, 2011, 09:15:46 PM
What is the current status on this?

It's great work!
Title: Re: Level board game
Post by: Wolter on June 23, 2011, 01:33:20 PM
The animation of the main cut-scenes are as good as finished (I might change a little detail or two).
The animation of the two minigame cut-scenes and for a future level selection feature, still have to be done.
The sound effects for all the cut-scenes also have to be created.

As far as I know the isn't done any programming to get this into the game, so that's also something that needs to be done.

so to sum it all up, there's still a lot to be done (especially for the code developers) before you see this in the game.
Title: Re: Level board game
Post by: izh34 on August 16, 2011, 12:23:37 PM
I love it. Great work Wolter and others. I can't wait to see implemented in CorsixTH.  :)
Title: Re: Level board game
Post by: mirek2 on October 03, 2011, 06:53:37 PM
@Walter:
I think the green pawn with the stethoscope would make a great high-res icon for CorsixTH. Could you either export a PNG file of the pawn from the profile or just post the Blender file (and I'll try to figure out how to do it myself)?
Thanks. :)
Title: Re: Level board game
Post by: Wolter on October 04, 2011, 08:13:51 AM
Haven't thought of it myself, but I like the idea. I'll make some concepts of the logo.
As for publishing the blendfiles, since it's an open source game I think the graphic sources should be open as well. But I'll first have to think of a good way to publish them (and all the textures).
Title: Re: Level board game
Post by: medic on January 26, 2012, 07:02:41 AM
Wolter

I think your creations/animations are fantastic! I especially love how his briefcase falls from the sky... you captured TH sick sense of humour there!  8)

Thank you for your time and effort.

~M
Title: Re: Level board game
Post by: BenVenn on June 07, 2012, 07:47:43 PM
I'd be happy to provide music and sound effects for this brilliant animation, I can't get them instantly, but i will in a few weeks!~
Title: Re: Level board game
Post by: TheCycoONE on December 22, 2012, 03:15:55 AM
I'm not sure if you're still around Wolter, but I'm fairly far along in  the process of adding video support to CorsixTH.  I can tell you that to be used in the game the video should be < 30fps, in any format ffmpeg supports (h264, mpeg2, smk, mp4...), and it should be named and cut the same as the level videos in the game except with the appropriate extension.

e.g. for the transition to level 1 call it: AREA01V.MP4, level 2: AREA02V.MP4 and so forth.

If we have your permission to use them, I'm sure other people in the community are willing to slice them and add sound.
Title: Re: Level board game
Post by: Lego3 on December 22, 2012, 03:17:36 PM
I'm very glad to hear that! :-)
Title: Re: Level board game
Post by: Grimdoc on December 23, 2012, 12:23:39 AM
Very nice!

A list of all the video files with all their names, content and length was made by me a long time ago.
You can find it here: https://code.google.com/p/corsix-th/wiki/VideoList
Title: Re: Level board game
Post by: Wolter on December 25, 2012, 08:20:26 PM
I'm still around, and I really like this news :-).

But i never fully completed this project. Most importantly: The sound and the animations for the mini-games still have to be added.
I don't know how much time i have the next few weeks, so i can't promise anything (disclaimer :-)) but i like to work on it again and finish it. Only the sound effects are a bit of a problem because i have no experience with that, so it may take more time than i can spend. So if there is anyone else who can (and wants to) do this, please contact me.

Are there any other requirements/restrictions then the one you mentioned? like length (in time), resolution ect.?
Title: Re: Level board game
Post by: TheCycoONE on December 27, 2012, 03:22:27 PM
There are no restrictions on length or dimensions.  The movie code signals to the game when the movie is finished, and the movie is scaled to the game window but letter-boxed to preserve aspect ratio.  I think 600x800 is a good target, but to be honest I haven't experimented.
Title: Re: Level board game
Post by: TheCycoONE on December 27, 2012, 03:25:44 PM
Very nice!

A list of all the video files with all their names, content and length was made by me a long time ago.
You can find it here: https://code.google.com/p/corsix-th/wiki/VideoList

Could someone confirm this list?  In mine all the videos they call AOSE... are called LOSE...  I can compensate for both namings if it's really correct.
Title: Re: Level board game
Post by: MarkL on December 27, 2012, 03:57:25 PM
It could be a typo, mine are lose1 to lose6

Perhaps it was different for Grimdoc's version, I will email him as I got the impression he added the list.
Title: Re: Level board game
Post by: Grimdoc on December 27, 2012, 07:32:39 PM
Very nice!

A list of all the video files with all their names, content and length was made by me a long time ago.
You can find it here: https://code.google.com/p/corsix-th/wiki/VideoList

Could someone confirm this list?  In mine all the videos they call AOSE... are called LOSE...  I can compensate for both namings if it's really correct.
You are correct! It was a very nasty typo (all are called LOSE).
I have updated the wiki list now.
Title: Re: Level board game
Post by: TheCycoONE on December 27, 2012, 10:25:03 PM
While you're at it Grimdoc, there's also AOPAPER, AMENU*, AINGAME, and AINLEVEL which should be LOPAPER, MMENU*, WINGAME, and WINLEVEL respectively.
Title: Re: Level board game
Post by: MarkL on December 28, 2012, 09:43:02 AM
Sorted  :)
Title: Re: Level board game
Post by: MarkL on December 30, 2012, 07:54:56 PM
attached are the actual sounds from the level board in TH.
You could always use this until someone creates our own
change the .sav to .wav  - I had to change the extention due to the restrictions on the forum
Title: Re: Level board game
Post by: BenVenn on January 01, 2013, 07:33:11 PM
attached are the actual sounds from the level board in TH.
You could always use this until someone creates our own
change the .sav to .wav  - I had to change the extention due to the restrictions on the forum

I've always loved the music from the original game, I can get around to making some custom sounds, however it'll take some time. I mentioned before I would- however other commitments arose. I will get around to it as soon as I can though.
Title: Re: Level board game
Post by: MarkL on January 01, 2013, 08:24:23 PM
that is fine

I only put up the orginal sounds as a stop gap
Title: Re: Level board game
Post by: MarkL on January 04, 2013, 08:44:07 PM

Edit - I've uploaded the final version and updated the video above.

I am not sure whether you have realised this yet, but you may need to make a few changes.
If we are to have the mini game/rat shoot in the game (at some point in the future), you will need a place on the board or may be two to denote this.
I also think the pawn should start off away from spot 1 as this is where he should end up at the start of the movie.  At the moment he starts on spot 1 and moves to spot 2 which is what you should see before level 2.  For level 1 he should end up on spot 1.
Title: Re: Level board game
Post by: TheCycoONE on January 06, 2013, 04:12:04 AM
that is fine

I only put up the orginal sounds as a stop gap

I imagine EA has copyright on those sounds.  We'd want to make sure whatever we mixed in was original or free: though we could always play those original sounds separately while playing the movie like we do for the original movies until we have our own sound.
Title: Re: Level board game
Post by: mrtnptrs on January 09, 2013, 11:34:29 AM
Maybe we can try to implement this in version 0.30?
Title: Re: Level board game
Post by: Wolter on February 10, 2013, 11:07:02 AM
Here is the latest iteration. The most notable changes are the intro for the first level and the two bonus games. I also redid some of the existing animations (for example the summersault in the car).
The next step are the sound effects, i found some nice sounds (www.freesound.org (http://www.freesound.org)) but i still need a 'tune' like in the original.

Revised CorsixTH Level changing cut-scene (http://www.youtube.com/watch?v=gFHOASPjNbc#)
Title: Re: Level board game
Post by: Lego3 on February 10, 2013, 12:49:20 PM
Very nice to see your progress! :-) I like the helicopter, and especially the rumbling before the first earthquake level. :-D
Title: Re: Level board game
Post by: alanwoolley on February 10, 2013, 05:20:24 PM
That's really amazing Wolter! A couple of absolutely minute things that I noticed though. They're so tiny they're barely worth mentioning (or indeed fixing) and after the videos are cut up, it'd be impossible to see but:


The helicopter is brilliant! :D
Title: Re: Level board game
Post by: mrtnptrs on February 10, 2013, 05:22:18 PM
It looks very nice, but could you also add some sounds? Like a sound on the helicopter and when our logo walks.
Title: Re: Level board game
Post by: Grimdoc on February 10, 2013, 09:42:17 PM
Great work as always! :)

Yes, we need a tune - So then we need some music artists! ;)
Title: Re: Level board game
Post by: mrtnptrs on February 11, 2013, 11:28:34 AM
It looks very nice, but could you also upload the Blender files of this ''movie?'' So others could also look/work on it.
Title: Re: Level board game
Post by: Lego3 on February 11, 2013, 12:49:23 PM
At this point I think it's better to let Wolter continue with his brilliant work until we have a first complete version (graphics wise). Otherwise we will just end up with a bunch of different versions with their own ups and downs and an organizational mess... When it comes to audio on the other hand everyone is welcome to give it a shot at creating a short "jingle" for each cutscene.
Title: Re: Level board game
Post by: mrtnptrs on February 11, 2013, 12:51:03 PM
Yes, that's true.
Title: Re: Level board game
Post by: Wolter on February 11, 2013, 03:22:19 PM
Hello and thanks for the kind words.

alanwoolley:
Nice spotted, There are actually some more glitches (like the helicopter rotors going the wrong way) but i will fix them.

About the music and sound-effects, I downloaded some sounds from freesound.org and i will try to make something out of it, but BenVenn also offered to make some sound effects.
So, BenVenn; if you still plan to work on that, let me know so we can exchange ideas (and sounds) and prevent doing both the same work.

And lastly about sharing the blend file, as I stated before, i am planning to share them but I don't know 'how'. The blendfile is, despite my efforts to keep it clear, a bit messy. It's very hard to see how i did things, partly because i didn't do it logical.
If i'm going to release the original file, I will first have to clean it up quite a bit. There are a lot of dutch names mixed with bad english or no name at all (Cube.001 ect.).
Another option is to only share the models but maybe there are people who want the animations as well?
Let me know what you guys think.
Title: Re: Level board game
Post by: mrtnptrs on February 11, 2013, 05:06:54 PM
It sounds nice Wolter! But maybe you can also, when you're not sure about some sounds, post some links to some sounds-effect, so we can choose which we find the best? But when you're sure about the sounds you of course don't need to post some links :)

Title: Re: Level board game
Post by: Noah on March 24, 2013, 05:03:33 AM
Looks like we are gonna see this in-game :D!
Title: Re: Level board game
Post by: Evilpooley on August 16, 2013, 09:01:30 AM
Wolter, is there any chance you can send me the chopped up segments for each level change cutscene or put them in a dropbox folder somewhere so I can have a bash at fitting jingles to them?
Title: Re: Level board game
Post by: Lego3 on October 22, 2013, 02:15:25 PM
It would be great with at least one chopped up version so that we can start getting them playing in-game too. :-)
Title: Re: Level board game
Post by: Lego3 on October 22, 2013, 02:16:02 PM
By the way, what do you think of type of licensing of your work Wollter?
Title: Re: Level board game
Post by: mrtnptrs on January 17, 2014, 05:48:42 AM
Hallo Wolter! Ben je hier nog ergens te vinden?! :) Je hebt ongeveer anderhalve maand geleden nog gekeken op het forum, dus waarschijnlijk ontvang je wel een e-mailnotificatie van dit mailtje. Bereid om je goede werk af te maken, zodat we het kunnen verwerken in CorsixTH? Je bent niet de enige Nederlander hier! :)

Translation: Dutch talk ;)
Title: Re: Level board game
Post by: Wolter on February 15, 2014, 03:16:56 PM
Hello everyone,

Sorry for my long absence. I finally finished the cut-scenes.
There are a few sounds included but that part is far from finished.
Here is the dropbox link with all the video's.
https://www.dropbox.com/sh/u3gj29093m37w1v/kI4VNfgR93 (https://www.dropbox.com/sh/u3gj29093m37w1v/kI4VNfgR93)
The blendfile is also included. There are five scenes. One main scene with the biggest part of the animation. Two scenes for the rat games (Helicopters), a scene for the intro and lastly a scene for compositing everything back together. To use the compositing scene you first have to render out the other scenes.
I would like to license it with a cc-by license. I'm not really familiar with this stuff but what i basically mean is that you're free to do what you want want with my work as long as you give me some credits.

Have fun with it!
Title: Re: Level board game
Post by: mrtnptrs on February 15, 2014, 05:04:14 PM
Great Wolter! It looks amazing! Sound effects sound good, but only the car sound is a bit too loud, maybe we could add an motor engine sound when the car is driving? Have you made any more changes to these cutscenes beside the sound effects? 
Title: Re: Level board game
Post by: Lego3 on February 16, 2014, 10:09:51 AM
Hello everyone,

Sorry for my long absence. I finally finished the cut-scenes.
There are a few sounds included but that part is far from finished.
Here is the dropbox link with all the video's.
https://www.dropbox.com/sh/u3gj29093m37w1v/kI4VNfgR93 (https://www.dropbox.com/sh/u3gj29093m37w1v/kI4VNfgR93)
The blendfile is also included. There are five scenes. One main scene with the biggest part of the animation. Two scenes for the rat games (Helicopters), a scene for the intro and lastly a scene for compositing everything back together. To use the compositing scene you first have to render out the other scenes.
I would like to license it with a cc-by license. I'm not really familiar with this stuff but what i basically mean is that you're free to do what you want want with my work as long as you give me some credits.

Have fun with it!

Fantastic indeed! For the graphics replacement project that has (almost) started going we are currently using the cc-by-sa license, would that be ok? Then we have the same for all graphical things.

https://github.com/CorsixTH/CorsixTH-Graphics/blob/master/LICENSE.txt (https://github.com/CorsixTH/CorsixTH-Graphics/blob/master/LICENSE.txt)

One comment: There is a fadeout at the end right? Currently we stop at the last frame to let the user click when he/she is ready, maybe we could have that here too?
Title: Re: Level board game
Post by: Wolter on February 16, 2014, 03:18:21 PM
...

Fantastic indeed! For the graphics replacement project that has (almost) started going we are currently using the cc-by-sa license, would that be ok? Then we have the same for all graphical things.

https://github.com/CorsixTH/CorsixTH-Graphics/blob/master/LICENSE.txt (https://github.com/CorsixTH/CorsixTH-Graphics/blob/master/LICENSE.txt)
Of course no problem.

One comment: There is a fadeout at the end right? Currently we stop at the last frame to let the user click when he/she is ready, maybe we could have that here too?
To let the user click was my original intention but i forgot about it and i added the fadeout. I deleted it now and updated the files in the dropbox folder. I also decreased the volume of the car horn.
Title: Re: Level board game
Post by: Grimdoc on February 17, 2014, 06:57:39 PM
Great work, Wolter! :)
Title: Re: Level board game
Post by: MarkL on February 17, 2014, 07:51:46 PM
Something that occurs to me:is that for level 12 you have the fire works, should we see them when going to level 12 or should we see them when level 12 has been completed?