May 28, 2018, 05:09:26 AMLatest Member: Kasanako

Recent Posts

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Hospital Café / Re: Optimal room layouts
« Last post by Kasanako on Today at 03:25:00 AM »
It's great information for those who are looking for these things.
Maps / Re: Dream
« Last post by Kasanako on Today at 03:24:43 AM »
Be assured that this information is good for those who are interested in this.
Research Department / Add a release for tools too
« Last post by LeDocteur on May 21, 2018, 01:16:01 PM »
Could you please include any tools with the release, like AnimView, or at least offer a separate download for them? And how can we access the game sound and music files, are there any extractors available?
Maps / Dream
« Last post by LeDocteur on May 20, 2018, 03:58:30 PM »
Map description:

You've always dreamt of becoming a Health Minister yourself so you've decided to push forward with your own private clinic.

You have picked a promising area, although the land prices are a bit high here. Expand whenever you can afford and deal with any problems that may arise.

Get $1,000,000 in cash, a strong reputation of 900, achieve a 90% cure ratio with at least 1000 patients cured, and raise your hospital value above $400,000, to humiliate your opponents.

Of course, you will now be at war with the current Health Minister, so don't give him any reasons to get rid of you.

Map details:

- long run winning conditions, don't worry if you kill many patients in the beginning
- moderate population, but be aware of spikes, having more GP's offices is a must
- mild earthquakes
- 2 or 3 random emergencies per year
- mediocre staff, building a training facility is recommended
- spicy terrain prices, but affordable


Edit: Updated to version 2
Emergency Room / Re: Patient stuck halfway through consultation
« Last post by LeDocteur on May 16, 2018, 04:58:17 PM »
I have encountered this problem as well, it ruins the whole game! I checked the github and this is a very old bug. For other rooms it works to edit the room and the patient will leave, but for the Cardiogram it doesn't work at all.

If the pathfinding is failing and if it's too hard to find the bug, then a quick fix would be to teleport the stucked patient to the nearest free tile (like other games do), I think this may fix other problems as well. It would still be better than losing hours of play since the problem persists through saved games...
Research Department / Re: destroyed rooms
« Last post by LeDocteur on May 16, 2018, 04:33:36 PM »
I have stopped playing the original game for this very reason, please fix this! As the very motto of CorsixTH says, it's supposed to clone AND IMPROVE the original. Here is a quick solution:

- when a room is destroyed, it disappears completely as if it was edited and removed by the player
- rubble is automatically placed where the room used to be, including over the nearby walls
- one or more handymen will come and clean up random tiles as if it was common litter, except it will take a lot longer to clean up each tile
- when a tile has been cleaned up, any walls surrounding that tile will be cleansed as well
- when all tiles have been cleansed, the player will be able to rebuild there

I think this is a nice solution and easy to implement, if I would be familiar with LUA and the CorsixTH project (or at least had the time) I would have already done it myself... I also believe the quakes should do a lot less damage, they are supposed to force the players to take some action, not to handicap them! Right now I have hacked the machine.lua so that the machines won't explode anymore, but it kinda feels like cheating, oh well...

Anyways, CorsixTH is an amazing project, I had many hours of fun playing it, thank you all for making it possible and keep up the good work! :)
Off Topic / Forum is Slow?
« Last post by Blais on May 16, 2018, 10:49:31 AM »
This forum takes around 4 minutes for me to load. Every time I visit. Once everything is loaded browsing posts works a bit faster, but is still unusually slow for a forum of this complexity/size EDIT: a lot faster today actually. Is that normal? (I would expect the background and logo images to still be cached, if I visit a day later for example, but that doesn't seem to be the case, as it once again takes 4 minutes to load. Checked whether the images aren't optimized, but they are, the background png is only 406 KB, so I guess that's not the problem. I'm on Firefox btw, although I don't think that's relevant.)

Also reply notifications (New Post > Other Options) do not seem to work.

(Sorry if this post is in the wrong place, couldn't find an area dedicated to this forum alone.)
Maps / Re: Spaces Campaign
« Last post by Blais on May 16, 2018, 10:36:13 AM »
I wouldn't call it strange; unusual perhaps ;)

What are wall cutoffs? If that's the walls inside a building, I did some testing with those, and sure, you could potentially break/move some walls, but this campaign is ment for senior hospital managers, who know better than to do that.
Official announcements / Re: Latest Release: CorsixTH 0.60
« Last post by Yodanato on May 14, 2018, 08:05:57 AM »
The information is considered useful for everyone.
Maps / Re: Small challenging map
« Last post by Yodanato on May 14, 2018, 08:03:09 AM »
This is the information I'm looking for now.
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