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Messages - MarkL

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Emergency Room / Re: Why doesn't this map work?
« on: December 23, 2010, 05:13:30 PM »
it seems it really does not like a lot of doors, which is a shame.  Have you tried to block all the doors, switch on the flags, then place the doors one by one.  You might then see which ones cause the problems, although it should not be an issue as such as there are levels in TH that have doors on more than one face, but it might help you get around this issue until it is fixed.

Maps / Re: Coffins Creek
« on: December 21, 2010, 07:52:59 PM »
Thanks, I did not know that as I have not been using the zoom.  I'll make the next one a bit smaller  ;D

Hospital Café / Re: Beta 5?
« on: December 21, 2010, 07:23:35 PM »
Earlier today I read on the google site under Beta 5 planning in CorsixTH Development

Research Department / Re: salary increase when doctors get qualifications
« on: December 21, 2010, 04:38:32 PM »
That is not what I have seen in TH.  I have seen times I have trained juniors to become surgeons in TH, only for them to request really high pay rises as soon as they qualified (within a few months)

Maps / Re: Coffins Creek
« on: December 21, 2010, 03:06:28 PM »
All the space is so you can have really larger rooms, just like you see in the spoiler movie of TH. The advisor says large rooms with windows makes the staff happy, I want to see if that is true.  Also with so many patients to cure, you are going to need multiple rooms of the same type.  It will cost a fortune to staff and heat though.....

Graphics / Re: Level board game
« on: December 21, 2010, 02:54:25 PM »
Absolutely brilliant
the level names in order are:
2.Sleepy Hollow
and you have them right

Maps / Coffins Creek
« on: December 20, 2010, 07:41:37 PM »
Here is my map, hope you like it...

Emergency Room / Re: Why doesn't this map work?
« on: December 20, 2010, 05:14:16 PM »
Hi Wolfman
He did have doors to start with, I think he removed them to demonstrate that once removed the flags changed. 

Hi JustChris
I have been playing with your map having read what you had discovered.  I am not so sure it is soley to do with too many doors though.  What I did was removed the doors to your upper two blocks (the two above the one with the problem) and then all areas became buildable, however doing the same to your NE block first did not work.
I have attached your map with this done for you.

Emergency Room / Re: Why doesn't this map work?
« on: December 19, 2010, 08:35:55 PM »
Really strange that you can't build there, have you tried to allocate a different parcel to it to see if you can build then?
Did you start this map from scratch or modify a multiplayer map?
The reason I ask is if you look at the purchase screen, none of the other plots are available, so it could be that you can never own them.
As plot 1, the first small building is ok, and that one as edging pieces, why not make a copy of your map and destroy the other buildings.  Then add one building at a time, only this time use the edging pieces that you used on the first.  Then test it with one extra building to see if its ok.  This is a guess on my part, as apart from the missing edges to the paths and the possability that it may be a multiplayer map; I can't anything wrong!

Hospital Café / Re: Which features should be implemented asap?
« on: November 30, 2010, 01:35:44 PM »
If you want to add pregnancy there is a patch in issue 477 that will do that add that for you, you will have to had applied the ThemeHospital pregnancy patch first or at least know how to edit the SAM files though to make it work in the game.

Emergency Room / Re: [SPLIT]Losing on loans?
« on: November 24, 2010, 11:45:52 AM »
I am not sure I understand what is meant by groupings.  I can see them in the level files and can see what you mean by the losing conditions having their own i.e. 1 2 and 3 whilst winning are 0 and 1, but what are they for?
Is this to do where they show in the progress screen?  I do remember that what you see there changed sometimes, so if for example you had a lot of deaths, the sliders would show a skull in place of say repuation for a while to warn you that you were close to losing on that criteria.  Money never seem to change though, it just changes to red when things are getting bad.  Are these groups for that maybe, to determine which icons/criteria are being shown?
If it's easier to see them in use, what are the groupings that are used for winning?

Emergency Room / Re: [SPLIT]Losing on loans?
« on: November 23, 2010, 01:36:40 PM »
"There are specifications for grouping of criteria in the level files. They're just not used yet. On the other hand, the 7 missions I looked at all had their losing conditions in separate groups"

Are you saying that the lose conditions are not looked at in Corsixth?  If that is the case, on what basis do you lose on?

Emergency Room / Re: Staff Room
« on: November 21, 2010, 08:23:26 PM »
If you built a bigger staff room your staff might get to rest and return to work quicker.
Also when you first open your hospital, don't hire all your staff at the same time, spread it out a little.  That way they won't all want to rest at the same time.

Emergency Room / Re: [SPLIT]Losing on loans?
« on: November 21, 2010, 08:17:31 PM »
I could be wrong, but I think to lose a level you have to meet more than one criteria, just as you do to win.  I also think that you can lose at anytime in TH, not just at the end of the year. (I remember games that ended with one of the funny clips and wondered why and it was not always at the end of the year - bonuses saved me a few times too ;D).  Reloading the game can sometimes help and one time I had failed on poor hospital value, so I borrowed a load of money and expanded and I did not lose this time.  I don't think having a large loan is enough on its own for you to lose, but it would contribute if you has also killed a lot of patients for example.
The criterias are different on each level and can include not killing, poor reputation, poor hospital value, poor bank balance etc.
It may have been with TH that it was reviewed at certain times in the year as with winning, not at the end of each month - as with CTH at the moment.

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