December 16, 2018, 08:18:47 PMLatest Member: Petakerky

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Hospital Café / Re: TV
« Last post by LeDocteur on October 23, 2018, 05:43:54 PM »
Anything is possible, but it's not that easy, you need to write some actions for staff who are wandering around, in the meander.lua file. You can look at the code that makes them play the arcade, copy it and change it so they can use the TV in a similar way. You will also need to modify the TV so it can be "used", or you can just make the staff move in front of the closest TV and look at it for a while. But you should get used to the code if you like modding the game, asking here won't help much because there can be many changes required and no one will do them for you.
12
Hospital Café / TV
« Last post by Jima on October 19, 2018, 01:36:35 PM »
Hello.

I have just one question sry for asking for time.

Do you know if i can modify the tv in my game, i already placed them in corridors but is it possible to allow them to "attract" the staff who is wandering around ?

Nice day.
13
Hospital Café / Re: Plants
« Last post by Jima on October 10, 2018, 02:39:00 PM »
I wasn't asking for that but i find how to do. I explained badly.
Ty at least.

ND
14
Hospital Café / Re: Plants
« Last post by LeDocteur on October 10, 2018, 01:38:16 PM »
You mean to let people walk over plants? Same file, find all complete_cell = true and set them to false, I think it should work.

Have fun!
15
Hospital Café / Re: Plants
« Last post by Jima on October 09, 2018, 06:34:41 PM »
Ty again!

 Last thing, can i remove the blocking placement with empty cases system?

ND
16
Hospital Café / Re: Plants
« Last post by LeDocteur on October 09, 2018, 05:29:04 PM »
Yep, to change the drying time, in the same file find the line
local days_between_states = 75
and change it to whatever value you want, for example 150 will make the plants last double.
17
Hospital Café / Re: Plants
« Last post by Jima on October 08, 2018, 07:23:57 PM »
Oh ty a lot.
Can i modify the duration of the first stade of drying?

Nice day.
18
Hospital Café / Re: Plants
« Last post by LeDocteur on October 08, 2018, 05:33:17 PM »
You can edit the Lua\objects\plant.lua file, go to function Plant:tickDay() and replace
self:setNextState() with
self:setNextState() if self.current_state >= 5 then self.world:destroyEntity(self) return end

But that would be a bad idea, plants will slowly disappear from the game if they aren't watered in time which can be very annoying.
19
Hospital Café / Plants
« Last post by Jima on October 08, 2018, 12:54:23 PM »
Hello

First, i want to thanks the corsix team for the rework.


And, is it possible for me to change something in my game?

Make the plants disappear instead of being tier 3 of drying.


Have a nice day at least.
20
Emergency Room / Re: trying to fix prob with a level file from the map pack
« Last post by Tigertye on September 28, 2018, 12:22:27 PM »
It worked! Sorry it took so long to get back to you but I had to find time to test it out.
Thanks for your encouragement :)

TT
Pages: 1 [2] 3 4 ... 10