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Hospital Café / Level editor updated 15Oct 2013
« on: February 28, 2013, 08:10:43 PM »
hello everyone, koanxd here with a new name!

Because I love this project and I love to make custom levels in any game, I've put some work into making a GUI level editor. Using notepad to edit .level files was getting a bit tedious and error-prone.

However you should know this is my first application to have any practical use. I pretty much started it to learn java and to test myself. It has helped me alot but I also want it to help you!  ;)

Included in the zip are a runnable .jar and .exe file. You will need Java Runtime Environment installed to run it.

Please always backup your level files before using the program and report any errors you find! Any help or suggestions are welcome.

**known issues**
 * it should not be possible to choose non-existent diseases for an emergency.

 **future improvements**
 * give warning when there is no way a disease can be cured. (because the rooms don't exist)
 * multilingual support (priority: disease names)
 * error handling
 * option to reset each value to default individually
 * should only ask for saving changes on exit if changes have been made.
 * missing values: some awards, salaryAbilityDivisor, ResearchPointsDivisor, epidemics-related, maxDiagDiff, holdVisual, mayor frequency, training-related, object cost, room cost, disease price.. (maybe not all of them should be included.)

**testing required**
 * why do the sam files have values other than 0 or 1 for #visuals / #non_visuals? does it affect the frequency of each disease? is it implemented in CTH yet?

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Maps / Pathfinder - Maze Campaign (updated: 5th march, 2014)
« on: August 27, 2011, 11:56:27 PM »
The Pathfinder Campaign consists of 3 unique challenges in a maze-like setting. You can choose between hard and easy for each level, although my intention was to make the easy mode a little more challenging than the original TH campaign, and the hard version is meant for experts.

I've tested each level, but let me know if you have suggestions about anything!

! Private video

3
Research Department / Level Editor
« on: January 07, 2011, 04:17:10 PM »
This is my wishlist for how a level editor of the future should look like! I always get some ideas when I am bored and just wanted to share them. I put new suggestions in italic.

The whole thing should be accessible from the start menu. When you click it, the map editor will open.

When you are ready with the map, you can navigate through menus and choose your settings:

General
Name: "write something"
Level Briefing: "write something"

Disable Money: [ x ] (some may like this, I think it makes the game less interesting)
Start Cash: < 50.000 >
Start Loan: < 50.000 > (usually you start a business with a loan, maybe not in a campaign)
Start Reputation: < 500 > (affects patient spawning rate from the start of the level)

Interest Rate: < 3% >
Inflation Rate (maybe)
Drug cost: < 100% >
Heating cost: < 100% > (maybe)

Drug efficiency: < 90% >


Patients
Patient spawning rate:  very low < low < normal > high > very high
Wealth: low < normal > high (wealthy patiens will pay more for treatment.)
Number of patients having insurance: < 25% > (patients with insurance care less about the price, but you receive the payment later.)

Mortality: low < normal > high (how fast do patients die, when they are unhappy)
Tolerance for litter: very low < low < normal > high (how much litter is needed to make them unhappy.)
Tolerance for waiting: low < normal > high (how long does is take for a patient to be "fed up and leaving")
Litter caused by patients: low < normal > high
Thirst of patients: low < normal > high



Staff
everything that is under staff configuration in the level file.
Training, happiness triggers, salaries, staff avaibility..

Optional features: if they need to go to the toilets, if they get thirsty and buy drinks or coffee (a coffee machine in the staff room would be nice.). Maybe even a cafeteria, where they will go after the staff room. I think for some levels it could be nice to have a big staff area with a staff room, cafeteria, research and training, but it should be optional.


Events
[ x ] Earthquakes: how often? low < normal > high
[ x ] Epimedics
             what triggers epidemics?
             aftermath: bonus/penalty for money and reputation, evacuation
[ x ] Emergencies: how often? low < normal > high
             number of patients ranging from: < 2 > to <15>
             how much time do you have?
             bonus per patient: < 1200 > (I think that's standard)
[ x ] Crowds: Emergency you can't refuse. see this one: /topic,973.0.html]http://forums.corsix-th.com/index.php
/topic,973.0.html[/url]
[ x ] VIP: how often?  low < normal > high
             how to please him?
             how much bonus do you get
[ x ] Very Important Patient: You get a fax just like normal VIP
             He looks like any patient with a star above his head. He needs to be diagnosed and treated, then you
             you will get a huge money and reputation bonus, but if he leaves, your reputation goes down,
             even more if you kill him. Tolerance for litter and waiting is very low by default and you have only a set
             amount of time before he dies. He will also leave quickly if he is unhappy.

[ x ] Heating breakdown: This was quite annoying in the original, it happened way too often and you couldn't
             do anything about it. Instead, a handyman should be needed to repair it.
[ x ] Power supply needed: (When the infrastructure of the surrounding area is not reliable)
             Enabling this will make a power supply available as an extra room.
             The more machines you have, the more it will cost monthly.
             If you have many machines, you may need a second one.
             Needs maintenance of a handyman, otherwise your machines will stop working. It won't blow up.

[ x ] Soda machine breakdown: as suggested by Grimdoc.
[ x ] Toilets need to be cleaned: Else patients will get unhappy or stop using the toilets.
            also affected by tolerance for litter.
[ x ] Patient breakdown: a patient breaks down in the corridors and requires immediate attention.



Diseases
Disease -                     Appearing - from start - first appereance - occurence - can come from emergency
Visual: Bloaty Head                [ x ] -    [  ]      - < 3 months >       - <25%>      -  [ x ]
Non Visual: Uncommon Cold  [ x ] -    [ x ]       - < 0 months >       - <25%>    -  [  ]
Custom: Helvetica Scenario   [  ]  -    [  ]         - < 24 months >    - <50%>     -  [ x ]

In this case, the level has 3 diseases. Helvetica Scenario appears more often than other diseases, but it can only come from emergencies.

Research
Research Points Divisor: < 5 >
How much research points are added from autopsy: < 40000 >

Objects                          Available
Training                         [ x ]
Video Game                   [ x ] (for the staff room, I think this came in level 6 in the original)
Coffee vending machine[ x ]

Machines        Available - from start - strength - Research Required - Research Required for Improvement
Inflator                   [ x ]       [ x ]             <8>              0                           <80000>
Scanner                  [ x ]       [  ]              <12>            <40000>               <20000>
Atom Analyser        [ x ]       [  ]                0                <120000>              0
+custom machines
(I don't know if the Atom Analyser had an effect, except looking good and giving hospital value. But it should. Suggestion: Sometimes the low skilled doctors make a false diagnosis. The atom analyser prevents that.)

+you should be able to drag them in the right position. Low in the list will be researched later. With an exception: using the autopsy will start research on this disease.

Drugs (maybe give them names) - Research Required for Improvement - how much efficiency it adds
Uncommon Cold -                           <60000>                                             <7%>


Awards
Award               - Value       -   Bonus
Cans of coke       <200>         <10000>
Reputation          <850>         <20000>
Death Bonus       0                  <10000>
[add one]

Objective
Winning Conditions: [add one] -> a box pops up where you can choose an objective
1.
2.
...
Losing Conditions: [add one]
...

_______________________________________________________________

One thing that would make an awesome new challenge: If you could take any saved game and make a new level out of it, so that all the rooms, hired staff, patients, litter and everything is already there. So you get a miserable hospital and have to improve it.

My Ideas for objectives: (I posted something like that in the old forums.)
do something in a set amount of time, e.g.:
cure 50 patients in one year
earn $1.000.000 in one year
You lose, if your hospital is worth less than $150.000 after 4 years.
keep a reputation of over 700 for one year. (After that year, your reputation doesn't matter anymore.)


Or stuff like that:
Shoot over 9000 rats.
Cover up 10 epidemics
you must please 5 VIPs
Treat 20 emergencies (cure all of them).
You lose, when 3 of your machines have blown up
You lose, if you kill 5 emergency patients.
You must employ 15 consultants.
You must have at least 20 beds in the ward.
Sell 1000 cans of soda.
Research drug efficiency to 100%.
Research all machines and improve them to maximum.


You get the idea.

I think this is the longest post I have ever written in a forum.

4
Maps / Bonny's Ranch - updated 03-30-13
« on: November 30, 2010, 04:01:39 PM »
This place really doesn't seem like a legitimate hospital. There are only a few windows and it smells of mold.

Well, you had to choose between this or an abandonded school which now serves as a toxic-waste dump and is rumored to be inhabited by ghouls.

You don't need to worry about your reputation, but don't be too careless! You got yourself only the cheapest drugs and machines. You will also find that trained doctors are rare and expensive around here.

Finally, if you don't want your business closed down, stay out of trouble with the loan sharks! They're your only option.

Objective:
Bank Balance: $1000.000
Hospital Value: $285.000
Patients cured: 750

5
Maps / Grand Hospital - updated 17 Oct. 2013
« on: November 30, 2010, 03:54:08 PM »
Description:
Just a big hospital with an amazingly creative name and a simple quadratic layout, which is easy to build in. You have enough space to handle alot of patients.

Now there is an easier version, the hard one is made for experts. They are different in more ways, so please give me feedback on it =)

Objective: (HARD)
Reputation: 999
Bank balance: $3.000.000
Patients handled: 97%
Patients cured: 3.000
Hospital value: $500.000

Objective: (EASY)
Reputation: 800
Bank Balance: $1.000.000
Patients handled: 80%
Patients cured: 600
Hospital value: $350.000

Update 08-24-11:
- added population parameters
- added emergency control
- added hard and easy modes
- added lose criteria


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