October 18, 2018, 08:25:52 PMLatest Member: Bazard90

Recent Posts

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1
Hospital Café / Re: Plants
« Last post by Jima on October 10, 2018, 02:39:00 PM »
I wasn't asking for that but i find how to do.
Ty

Do you know how i can modify the patient and staff to made them die if they can't reach a destination?

ND
2
Hospital Café / Re: Plants
« Last post by LeDocteur on October 10, 2018, 01:38:16 PM »
You mean to let people walk over plants? Same file, find all complete_cell = true and set them to false, I think it should work.

Have fun!
3
Hospital Café / Re: Plants
« Last post by Jima on October 09, 2018, 06:34:41 PM »
Ty again!

 Last thing, can i remove the blocking placement with empty cases system?

ND
4
Hospital Café / Re: Plants
« Last post by LeDocteur on October 09, 2018, 05:29:04 PM »
Yep, to change the drying time, in the same file find the line
local days_between_states = 75
and change it to whatever value you want, for example 150 will make the plants last double.
5
Hospital Café / Re: Plants
« Last post by Jima on October 08, 2018, 07:23:57 PM »
Oh ty a lot.
Can i modify the duration of the first stade of drying?

Nice day.
6
Hospital Café / Re: Plants
« Last post by LeDocteur on October 08, 2018, 05:33:17 PM »
You can edit the Lua\objects\plant.lua file, go to function Plant:tickDay() and replace
self:setNextState() with
self:setNextState() if self.current_state >= 5 then self.world:destroyEntity(self) return end

But that would be a bad idea, plants will slowly disappear from the game if they aren't watered in time which can be very annoying.
7
Hospital Café / Plants
« Last post by Jima on October 08, 2018, 12:54:23 PM »
Hello

First, i want to thanks the corsix team for the rework.


And, is it possible for me to change something in my game?

Make the plants disappear instead of being tier 3 of drying.


Have a nice day at least.
8
Emergency Room / Re: trying to fix prob with a level file from the map pack
« Last post by Tigertye on September 28, 2018, 12:22:27 PM »
It worked! Sorry it took so long to get back to you but I had to find time to test it out.
Thanks for your encouragement :)

TT
9
Emergency Room / Re: trying to fix prob with a level file from the map pack
« Last post by Grimdoc on September 25, 2018, 07:23:28 PM »
Did you try to save it from Linux?
It shouldn't be a problem i guess.

10
Emergency Room / trying to fix prob with a level file from the map pack
« Last post by Tigertye on September 23, 2018, 01:55:14 PM »
I'm confused as to where I should be asking for help here. I already asked at github and they diagnosed the prob but then claimed it was not one of "their" files so they closed the issue. I thought this place was "their" forums since their page makes it look that way, evidently I was incorrect in that assumption. The files in question are part of the map pack zip that is avail on this forum. Here's a link to the discussion about my prob:

https://github.com/CorsixTH/CorsixTH/issues/1450#issuecomment-423699664

I WANT to play this map but I don't code, never have, so their answer doesn't actually make sense to me. I am now down to making it easy and being able to deal with similar problems in the future in the same manner. In the level file, if I change all the lose criteria to zero's, will that fix this for me on a perm basis?

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound   1   1   200   1   0
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound   5   1   200   1   0
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound   0   0   0   0   0
#lose_criteria[3].Criteria.MaxMin.Value.Group.Bound   0   0   0   0   0
#lose_criteria[4].Criteria.MaxMin.Value.Group.Bound   0   0   0   0   0
#lose_criteria[5].Criteria.MaxMin.Value.Group.Bound   0   0   0   0   0

If the answer is yes, what program do I use? I am using the notepad in my linux to open the file but I have no clue if it would be safe to use that prog to edit and save. Should I do this in my windows instead? I have a dual boot sys. I have no desire to blow up my game <or my puter> over this.

Thanks,
Tigertye
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