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Messages - brendan221

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I don't know if this is related but recently I had an emergency fracture patient get stuck on the way out of the fracture clinic. There were 8 more emergency patients left so I had to do something. I ended up getting the patient to move by picking up the nurse and place her outside the room. All emergency patients were healed! :)

Hospital Café / Re: So many pharmacy deaths :(
« on: May 12, 2012, 01:58:57 PM »
Thanks for the response! Intriguing, it has definitely been worse in the last few levels! I'm playing medium and I'm on the one after the one when you get nearly all Junior Doctors.

Do you mean just when the question marks come up along the bottom or can I take a look at any patient and see their chance of success?

Hospital Café / So many pharmacy deaths :(
« on: May 12, 2012, 03:51:19 AM »
I'm continually getting deaths with pharmacy patients. Recently I've been firing all nurses with low attention to detail and I added an extra pharmacy so they'd be cured earlier. I've also been putting more research into drugs than the other categories but still I'm getting frequent deaths. Is this normal or is there something else I need to be doing?

Research Department / Re: Disease suggestions
« on: May 09, 2012, 05:43:13 PM »
Name: Chronic Sneezing
Cause: Flies continually landing on the patients nose
Symptoms: No longer receiving a "bless you" for each sneeze
Cure: A mixture of cough syrup and mortein is snorted through the nose
Diagnostic process: GP. General Diagnosis, Cardio

Research Department / Re: Staff Movement
« on: May 08, 2012, 04:42:57 PM »
Do the brief personality descriptions actually affect their AI/movement? I hope it does or will be implemented  ;D
Eg. The "Not motivated about job" handymen will do an ok job but not travel very far from the staff room.

Not every description needs to have an effect, some can have identical effects. I'm thinking things that merely require a change in a variable value, it only takes a bit of varible randomizing to add another dimension to picking staff.

Research Department / Different death animations for each disease.
« on: May 08, 2012, 04:37:00 PM »
Bloated Head: head rapidly expands even bigger and explodes. hopefully not too graphically!
Invisibility: Vanishes with a POOF!
The Elvis one: Walks out, "Elvis has left the building", collapses<-- improvements?

I'll keep thinking but I'm sure other people will have better ideas than mine anyway!

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