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Messages - mrbenjamin1

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is this map still up? the zip just contains a txt file

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Maps / Springfield Surgery
« on: January 18, 2015, 02:14:16 AM »
Hello Hear is my First map upload(not my first map i have created)

This was created as a small test but turns out it has worked really well.

Springfield Surgery
You have just opened up a small surgery in the gowing of village Springfield.

As being only a small surgery you only have the basic rooms. your drugs also need improving so get a small research lab going too.

A local buisness man has help you purchase some land in extrange for a Hair restoration clinc to be in operation as soon as possible.

Cure 600 people get 100,000 in the bank and cure %80 of people. Also the local council are strict so keep rep aboth 400 and dont kill more than 25% or you will face shutting down.

Extra info
This map is based in a town where i grew up in. (nothing to do with the simpsons!) My idea was to create a little surgery with the basic rooms (that you would find in a local doctors surgery). The only clinc is a Hair restorer and there is no ward/op theater/scanner/x-ray. The clinc side works by giving you get frequant emergancys (every 2/3 months) with a vaired amout of people (first few are low then after a year it goes up to a max of 30 people)

There are 2 small rooms you own already and one bigger room to buy. space is limited but you can fit every room into the building if you plan well also space for 2 of some rooms (hint hint)

I hope some one will give this a play through and let me know what that think and any feedback you may have

Thanks

Ben

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Emergency Room / Re: Deleting in map editor
« on: January 11, 2015, 12:33:17 AM »
ah yea what he describes sounds like the same problem im having thanks.

Im sure i have nearly managed to get my map to the way i want it just need a few odd tweaks to the level settings and im there. ill post it to the maps section as soon as i thinks its complete

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Emergency Room / Re: Deleting in map editor
« on: January 10, 2015, 02:54:29 AM »
ah i see thanks for the tip! i will defintly add that 0 to the end!

Any idea on the emergancy front?

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Emergency Room / Re: Deleting in map editor
« on: January 09, 2015, 01:32:28 PM »
thanks for the reply!

I have got everything on the map working perfect. I looked at the wiki page for the map editor and figred out the helipad from there. maybe someone could update it with the removing of walls? i had tried the floor tiles before to remove walls but it never worked but i just tried it again and it worked. I have no idea what i did wrong the first time.

Next question now haha

i finished making my map and have set it up on the Level editor. i am aming to make it so i get an emergancy come through every few mins and the population gradully get bigger to by year 3 being manic.

when i set it up for first year i got regualr emergancy as planned (i used the semi-random and set interval to 60) but after the first year they stopped and i never got any?

with the population i expermented. when you set the change per month does that mean say i put 5 i would get 5 more people than the month before? if thats the case that would explain why by year 2 my hospital was packed and not enough rooms/space for people ha


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Emergency Room / Deleting in map editor
« on: January 07, 2015, 04:17:30 PM »
hello!

Is it possible to remove walls ect without having to undo loads of other work just to get to the wall you want gone?

I basicly i want to turn a walled section into a door but placing the door tiles doesnt work your just stuck with the two sections of the door and a bit of wall in the middle.

i cant seem to find any way to remove just the wall and not half my map with it!

Thanks Ben

Edit i have found a way to delete walls that go diaginal down/right up/left (this doesnt work for the other walls :( ) if you place the bush floor on the tile net to the wall you want removed the wall will dissapear. you just then turn that bush back to grass. I took a screenshot to show example. (See attachment)

this now leads to another problem! placing the bush all the way along right to the wall causeing it to delete that wall means we have to stop the bush trial one tile before the wall. Is this a known issue?

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