May 21, 2018, 05:03:22 PMLatest Member: Gabriel_

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Messages - LeDocteur

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Research Department / Add a release for tools too
« on: Today at 01:16:01 PM »
Could you please include any tools with the release, like AnimView, or at least offer a separate download for them? And how can we access the game sound and music files, are there any extractors available?

2
Maps / Dream
« on: May 20, 2018, 03:58:30 PM »
Map description:

You've always dreamt of becoming a Health Minister yourself so you've decided to push forward with your own private clinic.

You have picked a promising area, although the land prices are a bit high here. Expand whenever you can afford and deal with any problems that may arise.

Get $1,000,000 in cash, a strong reputation of 900, achieve a 90% cure ratio with at least 1000 patients cured, and raise your hospital value above $400,000, to humiliate your opponents.

Of course, you will now be at war with the current Health Minister, so don't give him any reasons to get rid of you.


Map details:

- long run winning conditions, don't worry if you kill many patients in the beginning
- moderate population, but be aware of spikes, having more GP's offices is a must
- mild earthquakes
- 2 or 3 random emergencies per year
- mediocre staff, building a training facility is recommended
- spicy terrain prices, but affordable

Enjoy!!

3
Emergency Room / Re: Patient stuck halfway through consultation
« on: May 16, 2018, 04:58:17 PM »
I have encountered this problem as well, it ruins the whole game! I checked the github and this is a very old bug. For other rooms it works to edit the room and the patient will leave, but for the Cardiogram it doesn't work at all.

If the pathfinding is failing and if it's too hard to find the bug, then a quick fix would be to teleport the stucked patient to the nearest free tile (like other games do), I think this may fix other problems as well. It would still be better than losing hours of play since the problem persists through saved games...

4
Research Department / Re: destroyed rooms
« on: May 16, 2018, 04:33:36 PM »
I have stopped playing the original game for this very reason, please fix this! As the very motto of CorsixTH says, it's supposed to clone AND IMPROVE the original. Here is a quick solution:

- when a room is destroyed, it disappears completely as if it was edited and removed by the player
- rubble is automatically placed where the room used to be, including over the nearby walls
- one or more handymen will come and clean up random tiles as if it was common litter, except it will take a lot longer to clean up each tile
- when a tile has been cleaned up, any walls surrounding that tile will be cleansed as well
- when all tiles have been cleansed, the player will be able to rebuild there

I think this is a nice solution and easy to implement, if I would be familiar with LUA and the CorsixTH project (or at least had the time) I would have already done it myself... I also believe the quakes should do a lot less damage, they are supposed to force the players to take some action, not to handicap them! Right now I have hacked the machine.lua so that the machines won't explode anymore, but it kinda feels like cheating, oh well...

Anyways, CorsixTH is an amazing project, I had many hours of fun playing it, thank you all for making it possible and keep up the good work! :)

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