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Topics - testjones

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Graphics / random item/room ideas
« on: April 11, 2011, 05:27:08 AM »
trying to think of things that don't require much animation-

biomedical waste disposal - required in Gen Diagnosis, Research Room, Operating Theatre, Ward, Pharmacy, Inflation, Slack Tongue, Electrolysis. replaces the bin in these rooms. is simply a single-square binlike object with a biohazard sign on the side. maybe handyman needs to clean it occasionally?

pin-up board - one square. acts like plant in GP office.

calendar - staff room, GP's office, acts like plant.

boiler room / janitor's closet - objects: tool bench, boiler, control panel, maybe a calendar? requires generic maintenance and enables radiators. it should have a ratty-looking couch that handymen occasionally sit on for no reason at all instead of doing work and is mandatory to place.

chalkboard - training room. could use part of the teaching animation with the projector or none at all. increases rate of learning new qualifications, not training time.

scheduling chart - one per staff room. increases rate of stamina regeneration slightly?

HDTV - upgraded version of staff room TV that increases whatever effect the TV has.

drug rack - pharmacy. no animations but should be necessary placement

auto-surgery : could be a modified auto autopsy machine.. requires a consultant surgeon to operate via console, but frees up valuable staff. the surgeon also does not need to wash hands or change into scrubs.

mockup:

does anyone else think gen diagnosis should be made a high priority diag room? i don't think i've ever been to a hospital where a preliminary wasn't part of the treatment process.

other idea : require research qualification for a doctor to operate Clinics? or maybe a new qualification called Specialist which enables Clinic staffing, with the exception of the Fracture Clinic.

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Graphics / different doctors
« on: April 11, 2011, 12:11:40 AM »
there only seems to be a few different frames of direction for doctors' heads. as far as i can tell, they do 4 frames of direction, a 4-frame diagonal looking-at-desk-computer motion, and they move their heads while shooing in a patient into the inflator or checking temperature. they also have crazy heads but that's not even implemented yet but should be pretty easy. either way - that's not a lot of things you have to do to replace the doctors' heads, sprite-wise.

i was bored so i tried it out : most of these took ten minutes or under to do. some aren't great, but some i think work.




could things like these be introduced as new variations? of course, the doctor portraits won't match up anymore, but i think doctor variety would be cool.

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