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Messages - TheCycoONE

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Emergency Room / Re: Any way to change scrolling from arrows to wasd?
« on: March 19, 2019, 02:09:57 AM »
This will be supported in the next release!

Emergency Room / Re: chrizman tv and beyond problems
« on: March 19, 2019, 02:08:50 AM »
It should not be in free play. Have you sorted this out yourself, or should I investigate more?

A github issue might be appropriate.

Official announcements / Latest Release: CorsixTH 0.61
« on: December 21, 2017, 01:16:23 PM »
Learn more and download the latest release at

Hospital Café / Re: Is CorsixTH dead?
« on: June 01, 2017, 07:56:39 PM »
I'm afraid if the status quo continues the pace is going to appear rather glacial.

I took over the project more or less by accident a few years ago. I wrote the movie code and got it merged, then I volunteered to take over the Windows packaging from Lego3. I pushed for the migration from googlecode to GitHub with Jorgen and ended up as a project owner in the process, along with Corsix who was already fairly absent by that time, Lego3 who was really leading the project back then in my opinion; and Jorgen who was also doing the SDL2 transition. For a short time there was a lot of momentum, more than the project had seen in some time, then Lego3 got married and pulled back from the project; Jorgen moved on to other things after the SDL2 port; and I was left as the project leader shortly after joining.

Since then there has been some significant outside contribution, and the irc channel is still active most days, but the pace has slowed. I have an expanding family myself, and coding interests outside of CorsixTH, which preclude dedicating a lot of time to the project. The project needs someone who has the time to fully understand it, and to massively overhaul the state system to prevent the sort of untraceable errors that are happening currently (with people getting stuck, rooms becoming inoperable, and so forth) We have discussed the idea of breaking save game compatibility for a release so that we can make that happen; but without anyone knowledgeable and dedicated enough there would be no gain.

As is, I will try to review and merge patches, and I will definitely coach anyone interested in becoming a serious contributor to the project. I hope I can also get another release out in the near future - but in the mean time I recommend people use the appveyor releases since they are current and for the most part stable.

I hope that answers any questions you might have about the state of the project.

Stephen E. Baker

This was a known bug, it should be fixed in the latest release candidate.

Translations / Re: languages(chinese)for CorsixTH 0.60rc2-20160519
« on: May 26, 2016, 01:45:50 PM »
I also ask that you remove the arialuni.ttf font from your download. That font is bundled with a number of products (Microsoft Office, recent versions of OSX, etc.) but it is not free.

As for the header (include, language names) mentioned by tobylane above. You can use the existing header from the appropriate *_chinese.lua language file.

Hospital Café / Re: Next version of CorsixTH
« on: October 19, 2014, 04:39:59 AM »
As you may have noticed CorsixTH 0.40 Beta 1 is out now.  If you're in the mood for testing something newer (with epidemics) I encourage trying it out.

Research Department / Re: LAN-Mode
« on: October 06, 2014, 12:06:17 AM »
The only thing holding back lan mode is that no one has volunteered to code it (and followed through) yet.  It will take substantial dedication from a volunteer to work LAN into CorsixTH.  Because no one is currently working on it, there is no schedule for when it will happen.

I'm also looking forward to the day it does, maybe as much as o0Julia0o.   ;)

Research Department / Re: I'd Like to Rework the Music
« on: January 13, 2014, 02:43:32 AM »

Research Department / Re: I'd Like to Rework the Music
« on: January 13, 2014, 02:38:32 AM »
Hello Jim,

My understanding is that we're open to supplementing any of the in game resources, assuming the result is good quality and captures the spirit of the original.  In the mean time you could attach your music here in the forums for anyone interested.

Graphics / Re: Level board game
« on: January 06, 2013, 04:12:04 AM »
that is fine

I only put up the orginal sounds as a stop gap

I imagine EA has copyright on those sounds.  We'd want to make sure whatever we mixed in was original or free: though we could always play those original sounds separately while playing the movie like we do for the original movies until we have our own sound.

Graphics / Re: Level board game
« on: December 27, 2012, 10:25:03 PM »
While you're at it Grimdoc, there's also AOPAPER, AMENU*, AINGAME, and AINLEVEL which should be LOPAPER, MMENU*, WINGAME, and WINLEVEL respectively.

Graphics / Re: Level board game
« on: December 27, 2012, 03:25:44 PM »
Very nice!

A list of all the video files with all their names, content and length was made by me a long time ago.
You can find it here:

Could someone confirm this list?  In mine all the videos they call AOSE... are called LOSE...  I can compensate for both namings if it's really correct.

Graphics / Re: Level board game
« on: December 27, 2012, 03:22:27 PM »
There are no restrictions on length or dimensions.  The movie code signals to the game when the movie is finished, and the movie is scaled to the game window but letter-boxed to preserve aspect ratio.  I think 600x800 is a good target, but to be honest I haven't experimented.

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