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Messages - mrtnptrs

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31
Hospital Café / Re: Level editor v0.13
« on: March 09, 2013, 09:26:56 AM »
Indeed, it might be that we use maxobjstrength. My graphics card has died so I'm having a hard time checking or doing anything with CorsixTH at the moment. Checking here via my phone. We could add this to our transifex translation project. I'd say we add it to trunk in its own folder if snowblind agrees to use the MIT license? Then we need some place (like this thread, or a new board) where people can write ifnthey intend to change something. Otherwise there will probably be double work carried out. You've done the hard work here snowblind, do you think it's ok that people start contributing and changing in your code?
First you PC crashed and now you have a new computer the video card died, how much luck can you have?! ;)
But these ideas sounds good to me.

32
Hospital Café / Re: Level editor v0.13
« on: March 08, 2013, 06:01:41 PM »
I also would really like this to be translateble! :) But for the rest the application runs well on my computer system.

33
Hospital Café / Re: Level editor v0.12
« on: March 06, 2013, 08:50:14 PM »
I think it would be great to have this packaged with CTH, if the programmer does consent.

What you could add:
- An "About" tab on the top, that tells you the version of the level editor, and who made it.
- On the "objects" tab, should there be a max level for object strength? If there is a max strength in CTH.
- Maybe set all the diseases to be checked (available) by default when you make a new map?
- Is it possible that the level editor remember where where I last loaded a file from after a restart of the program?
And maybe the standard start location could be set directly to the level folder (if this program is packed together with CTH).

PS: I love that you easily can add staff from the start with this tool!
Again, great work!

I totally agree with what you're said! You're doing well snowblind!

34
Hospital Café / Re: Level editor v0.12
« on: March 06, 2013, 07:48:08 PM »
Maybe we could just add this to our source code of CorsixTH in a seperate folder? Like we've did with the source code of the Map editor.

I don't see why not, although the map editor is a bit different in that it requires the CTH engine and resources to function IIRC. This would be different in that it's stand-alone and if it was in a separate repository you could check it out without having to checkout the entire CTH project. Depends on what everyone would see as being more convenient and easier to manage I suppose.

Either way, I've got my eye on this because I'm a reasonable Java programmer and it looks like I could offer something here.

OK? But then we could add this to the trunk when it is more stable?

35
Hospital Café / Re: Level editor v0.12
« on: March 06, 2013, 05:12:37 PM »
This looks really cool. Like mrtnptrs has said, I'd like to see this Google Code / GitHub / Bitbucket or similar so that other people can contribute easily.
Maybe we could just add this to our source code of CorsixTH in a seperate folder? Like we've did with the source code of the Map editor.

36
Hospital Café / Re: Level editor v0.12
« on: March 04, 2013, 02:47:31 PM »
You're right, thanks =)

v0.12
- only .level and .sam files can be opened now
- fix: could not load start_staff
- fix: could not edit win % on emergencies
- added a warning when the population growth is never stopped.

The compatibility with .SAM-files is not so good at the moment, but we know you're working on it! :)
But it now seems that startup the program is much slower then it was before. I will dubble-check this tonight.

Edit: I checked this at home and I think I was wrong. Does it start by you as fast as with earlier versions?

37
Hospital Café / Re: Level editor v0.1.1
« on: March 01, 2013, 04:37:12 PM »
It works great and looks much nicer now! Well done! :)

But maybe you can add a message when loading of a level file failed, because it is for example a .map-file instead of a .level-file. Now the programm reverts automaticly to the example map and there's no message.

38
Hospital Café / Re: Level editor v0.1
« on: March 01, 2013, 11:54:56 AM »
Thanks, if there is an easy way to make it less ugly i'll look into it.  :D And an icon too, sure.

Maybe we could add this programm to version 0.30 or we could make a kind of development tool of this and put it on the Google Code page?
I don't mind really, but shouldn't it be tested first? I don't know how the game reads level files, for example. There could be some errors.. Or is that the point of adding it to the project?

Also, I don't see anything wrong with the briefing. I've made it impossible to put a newline, so it should work correctly, right?

Yes, first it needs to be tested by developers.

39
Hospital Café / Re: Level editor v0.1
« on: February 28, 2013, 08:20:24 PM »
It looks very nice! Well done!

Maybe we could add this programm to version 0.30 or we could make a kind of development tool of this and put it on the Google Code page?

But before that you could maybe change the logo of the exe? It now shows the Java logo. Maybe you could add the CorsixTH logo?

The Briefing, at the General screen, is also not showed correctly. This is of course because this is all put one one single string at the .level-file and the programm doesn't understand this.

40
Language Status / Re: Dutch translation
« on: February 24, 2013, 10:45:25 AM »
Attached is a patch that corrects a mistake from me! Now there are no missing strings anymore for the Dutch language! :)

41
Research Department / Re: My idea for a new logo
« on: February 17, 2013, 04:36:25 PM »
I also think that we have, at the moment, a very nice logo, which is also not very old.

42
Hospital Café / Re: Code name for releases
« on: February 16, 2013, 10:37:56 AM »
Yes, maybe you're right; but then some people could recognize the version better?

But I think you're right, a code name is maybe not so good idea.

43
Emergency Room / Re: CorsixTH Newbie Guide
« on: February 15, 2013, 07:02:47 PM »
Taking a screenshot does also work with the OpgenGL-version and I think that is also works with the DirectX-version.

44
Hospital Café / Re: Code name for releases
« on: February 15, 2013, 06:47:52 PM »
We would still have to "number" the releases..
Or else we will get: "What was the latest/previous release again? Was it Cut the Cord, or was it Chilly Explosion?"
But we could give the release a name and a version numer. Like XBMC does at the moment (XBMC 12 Frodo.)

45
Emergency Room / Re: Handymen issues
« on: February 15, 2013, 06:20:00 PM »
Could you report this bug to the Issue tracker: http://code.google.com/p/corsix-th/issues/list including an (auto)save ?

And maybe the latest development build resolves this issue: http://th.corsix.org/corsix-th-latest.html (Link corrected)

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