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Messages - Noah

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Graphics / Re: Level board game
« on: March 24, 2013, 05:03:33 AM »
Looks like we are gonna see this in-game :D!

Research Department / In-game chat
« on: March 24, 2013, 05:02:36 AM »
Just had a thought I had.

What if there was a feature like in-game chat that we could talk to fellow CorsixTH players as they play. Kind of like a General chat option like you see in MMO's.

I know that it would be far off and hard to implement, but whats everyone's thoughts? I think it would be an wicked way to help build our little community of ours

Hospital Café / Re: How far along are you (percent wise)?
« on: January 19, 2012, 05:44:33 AM »
Sorry about before, I guess I'm just excited on the thought that we can soon pump community ideas into gameplay. My excitement turned to frustration.

Hospital Café / Re: How far along are you (percent wise)?
« on: January 02, 2012, 11:25:07 AM »
Agreed! Is this dead?

Research Department / Re: Biological Warfare
« on: February 18, 2011, 10:53:38 PM »
I do believe that multi-player has a lot of potential to be improved on in the future

Research Department / Re: Heated floor tiles
« on: February 08, 2011, 08:38:38 PM »
Aww..come on Grimdoc, aleast give his idea some thought.

Ive thought about this, and you can just put some radiators in the middle of the room. The other way seems like the lazy way

Graphics / Re: Graphics
« on: January 28, 2011, 02:22:54 AM »
I think we should hold off on the graphics front for now, we need to build a proper graphics replacement system (just like TTDPatch created and OpenTTD adopted) so that people can turn graphics on and off with ease. Thinking about it, it probably took the TTD community 10 years to get to where it is now.

I don't think I would hurt to try things out, at the end of the day, nothing here is set in stone as of yet...experiment

Research Department / Re: The Horde - a Swarm of patients
« on: January 28, 2011, 02:19:14 AM »
This might be a good idea for multiplayer gameplay. Causing a horde of patients to competing hospitals to really throw their gameplan up

Hospital Café / Re: Feature list/website
« on: January 13, 2011, 12:19:22 AM »
awww now wasnt that just a wonderful resolution

Research Department / Re: Multiplayer Experience
« on: January 13, 2011, 12:05:39 AM »
I think adding a lobby to chat would be the best starting point, just so we can start getting regular community games going

Research Department / Re: Campaign packs
« on: January 13, 2011, 12:03:24 AM »
This idea has a lot of potential...

It be sweet to have an option to select different campaigns that have difference themes...but we should make it a rule you have to complete one before moving onto the next :P.....for the true TH players

Hospital Café / Re: Which features should be implemented asap?
« on: December 23, 2010, 02:54:25 AM »
Picking up patients was a feature in the original, too :)

Was it really? I don't remember that

Graphics / Re: Level board game
« on: December 21, 2010, 12:12:12 AM »
This is amazing work!

This should be in the game!!!!!

Research Department / Re: Disease suggestions
« on: November 29, 2010, 09:51:09 PM »
Psychiatrist Room is already used as both a diagnostic and treatment room. I don't see why you can't expand that to other rooms.

It also could give the option to say "only send patients to this room to be cured" or "only send patients to this room to be diagnoised" or be able to set a percentage. It could add an interesting gameplay addition

Research Department / Re: Disease suggestions
« on: November 29, 2010, 09:28:03 PM »
I managed to search through the old OpenTH comments and discovered that I set up a gmail account a while back about disease ideas. I found the list, tell me what ya think:

Flash Syndrome (Originally Suggested by Noah)
Symptoms: Cause patients to do everything in lightning pace.
Animation: Patients run really really fast
Cure: Run on the Cardiogram and/or Hampster Wheel
Cure Room: Cardiogram or Hampster Wheel (new room [Clinic])

Santa Claus Syndrome (Originally Suggested by OpenTH)
Symptoms: Causes patients to dress up as Santa and begin to believe that they are really Santa Claus
Animation: Patient dresses up as Santa / Santa-looking
Occurs: Only between Oct - Mar
Cure (2-part) : Cardiogram to lose weight and then Psychiatrist Room to convice your not really Santa Claus.
Cure Room: Psychiatrist Room and Cardiogram.

Double Agent Syndrome (Originally Suggested by Alex)
Symptoms: Patients would constantly lie about who they really were.
Animated : No custom animation
Cure: Must enter into a Lie-Detector to discover the truth
Cure Room: Lie-dectector (new room [clinic])

Helvetica Scenario (Originally Suggested by Silva)
Caused by the side-effect of the collapse of a calcium molecule
Symptom: Patient loses (literally) his face
Animated: Patient could possibly have no face
Cure: A nurse must prepare a mixture of honey and milk to attract the queen atom back to it

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