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Messages - snowblind

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16
Hospital Café / Re: Level editor v0.14
« on: July 08, 2013, 06:25:01 PM »
hmm I understand that Avatar and the example level have the copyright text because they are part of the software, but the files that are made by this program are not. Am I mistaken?

17
Hospital Café / Re: Level editor v0.14
« on: April 18, 2013, 07:54:05 PM »
Is that really necessary? because it's now part of the CorsixTH project?

18
Hospital Café / Re: Level editor v0.14
« on: April 14, 2013, 08:32:49 AM »
Yea thanks, I'll put it on the todo list. However since it's not an urgent matter I'm a bit lazy to do it now =p

19
Hospital Café / Re: Level editor v0.14
« on: April 13, 2013, 03:46:48 PM »
Ohh well does it make a difference in gameplay?

20
Hospital Café / Re: Level editor v0.14
« on: April 13, 2013, 11:41:22 AM »
I would love to be able to control how many of each disease will appear on the level percentage-wise, or when each disease starts appearing (not only visuals), or even how wealthy the patients are, thus affecting how much they are willing to pay and how many have an insurance..

My wishlist for custom levels is huge actually =D

21
Hospital Café / Re: Level editor v0.14
« on: April 11, 2013, 07:49:14 PM »
They are part of the visuals_available table, there is just no animation for it yet.

22
Hospital Café / Re: Level editor v0.12
« on: April 11, 2013, 04:34:18 PM »
@MarkL: #visuals and #non_visuals define whether a disease is available or not. You are thinking about #visuals_available, which also explains your question: there is no #non_visuals_available, at least not until the developers decide to add it, which I would approve of. =)

So, only visual diseases have that option.

23
Maps / Re: Bonny's Ranch - updated 03-30-13
« on: March 30, 2013, 10:17:23 PM »
Thanks! I've redone the whole thing now.. I think it may be alot harder.

It's true that the number of patients decreases along with your reputation, right? 'cuz in this level it might drop to 1 and stay there for a while =D I based the population numbers on that so I hope they turned out alright.

24
Hospital Café / Re: Level editor v0.14
« on: March 29, 2013, 12:46:28 AM »
version 0.14
- Fix: added training-related values when saving a file. without this, there would be an error whenever you try to build a training room.
- Fixed some tooltips: "How much research is required to improve new ItemListener() drug"..
- I decided not to add full support for SAM-files. It was getting too fuzzy.
- Instead, there is a warning when you try to open anything but a level-file.

so, most importantly, if you made a new level recently, open and save the file again so you can have a training room!

I might take a break from this now unless there are any more bugs.

25
Official announcements / Re: Latest release: CorsixTH 0.20
« on: March 27, 2013, 06:11:15 PM »
I admire your patience in sticking with this project and continously putting out new versions =O

26
Maps / Re: Crazy Maze Campaign
« on: March 25, 2013, 01:40:47 PM »
Thanks, I'll make it abit harder!

Level 1 is actually the only one that I like map-wise. I think especially Level 3 is abit overkill so I wanna change that.

27
Hospital Café / Re: Level editor v0.13
« on: March 13, 2013, 11:15:11 AM »
L_konings: You can open a topic and find out! The default values are usually a good starting point. You can try to look at the original level files of Theme Hospital too, but they may not load correctly yet. I'll try to add full support for them. What I'm having problems with is to give a balanced population growth.

Also, rather than extending the original campaign, I think we should at some point provide a corsixTH campaign, since the goal is to be independent of the original game files eventually, right?

Lego3: I don't mind, I will still update the download link here when there have been major changes then.

started: compatibility with .SAM files.

28
Hospital Café / Re: Level editor v0.13
« on: March 11, 2013, 04:59:18 PM »
Thanks for your help! Though I'm not sure about a few things yet.

I usually download the latest prebuilt SVN snapshot of the game which is ready to play with the exe, without needing to compile it. Is the prebuilt version created manually with each new revision? And should levelEdit be included in the prebuilt version then, like mapEdit?

Also, does it make any sense to include the eclipse project? I was just not sure if it's needed so I put it there.. =)

29
Hospital Café / Re: Level editor v0.13
« on: March 10, 2013, 07:17:51 PM »
Lego, you've got mail!

Hmm so far I know how to SVN checkout, I even succeeded to compile the game once =D

Is it possible for more than one to work on the same file or how does it work?

Btw I haven't done any work since 0.13.

30
Hospital Café / Re: Level editor v0.13
« on: March 09, 2013, 03:30:48 PM »
Sounds good to me, too! MIT license is fine, yes. I'll need some guidance on how to use googleCode, though.

Anyone who wants to contribute will be a great help! Though I'm really a newbie at programming, so the code might not be cut out for group work. If so then perhaps the code structure can still be changed. If you encounter any mysteries, just ask me to explain whatever I was thinking there.  ;)

I think we can use this thread first to post who is working on what, and I'll keep the list updated in the first post.

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