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Messages - snowblind

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31
Maps / Re: Crazy Maze Campaign
« on: March 08, 2013, 04:27:29 PM »
Has anyone tried these?

I'm planning to re-do them so feedback would be appreciated! =)

32
Hospital Café / Re: Level editor v0.13
« on: March 08, 2013, 04:26:00 PM »
It might be possible in the future, however it would need some re-writing to provide a basis for translaters. I think disease names should be adressed first. For the rest, you can at least look it up on a dictionary.

33
Hospital Café / Re: Level editor v0.13
« on: March 08, 2013, 11:06:48 AM »
I thought it already is level specific? Is it not possible to set #gbv.MaxObjectStrength higher than 20?

34
Hospital Café / Re: Level editor v0.12
« on: March 07, 2013, 07:14:41 PM »
v0.13
- fix: can no longer save file without file extension.
- fix: on exit -> save -> cancel, the program does not close anymore.
- can now edit #bound property of lose criteria
- made the output file more readable
- remember the last directory when opening/saving a file.
- slightly randomized staff distribution
- made all diseases existent by default.
- machine strength now has a limit of 99.
- added an "about" tab
- corrected tool tip description of interest rate (it used to say "monthly payment")

35
Hospital Café / Re: Level editor v0.12
« on: March 07, 2013, 01:35:51 AM »
@MarkL: #visuals and #non_visuals define whether a disease is available or not. You are thinking about #visuals_available, which also explains your question: there is no #non_visuals_available, at least not until the developers decide to add it, which I would approve of. =)

@L_konings: Now that's probably a matter of preference, but yea I could randomize it abit.

@Lego3: I agree, those are already on my list in the first post.

@Grimdoc: consider them done.

@alanwoolley: I don't mind adding it to the project, I don't know how though..

I'll probably release a new version tomorrow.

36
Hospital Café / Re: Level editor v0.12
« on: March 05, 2013, 09:44:00 AM »
Not sure, I think it's the same. It seem quite slow for such a small program.. but fast enough for me not to care about it.

btw: does any of the developers have an answer to this?
Quote
* why do the sam files have values other than 0 or 1 for #visuals / #non_visuals? does it affect the frequency of each disease? is it implemented in CTH yet?

37
Hospital Café / Re: Level editor v0.12
« on: March 03, 2013, 06:51:58 PM »
You're right, thanks =)

v0.12
- only .level and .sam files can be opened now
- fix: could not load start_staff
- fix: could not edit win % on emergencies
- added a warning when the population growth is never stopped.

38
Hospital Café / Re: Level editor v0.1.1
« on: March 01, 2013, 08:42:09 PM »
hmm.. but on the open dialog it will only show you level files by default. Only if you change it to "all files", unexpected things could happen. It really only makes sense to load .level and .sam files, but the latter is not fully supported yet. Maybe there should be a warning.

39
Hospital Café / Re: Level editor v0.1.1
« on: March 01, 2013, 03:03:55 PM »
v0.1.1
- the app now changes appereance depending on your OS.
- added an icon
- fixed a bug that would not allow a negative balance as lose criteria.

The game and map editor don't show any icon for me.. so I used Wolter's icon from the forum.

The zip is now too big for an attachment so I use mediafire.

40
Hospital Café / Re: Level editor v0.1
« on: February 28, 2013, 10:44:55 PM »
Thanks, if there is an easy way to make it less ugly i'll look into it.  :D And an icon too, sure.

Maybe we could add this programm to version 0.30 or we could make a kind of development tool of this and put it on the Google Code page?
I don't mind really, but shouldn't it be tested first? I don't know how the game reads level files, for example. There could be some errors.. Or is that the point of adding it to the project?

Also, I don't see anything wrong with the briefing. I've made it impossible to put a newline, so it should work correctly, right?

41
Hospital Café / Level editor updated 15Oct 2013
« on: February 28, 2013, 08:10:43 PM »
hello everyone, koanxd here with a new name!

Because I love this project and I love to make custom levels in any game, I've put some work into making a GUI level editor. Using notepad to edit .level files was getting a bit tedious and error-prone.

However you should know this is my first application to have any practical use. I pretty much started it to learn java and to test myself. It has helped me alot but I also want it to help you!  ;)

Included in the zip are a runnable .jar and .exe file. You will need Java Runtime Environment installed to run it.

Please always backup your level files before using the program and report any errors you find! Any help or suggestions are welcome.

**known issues**
 * it should not be possible to choose non-existent diseases for an emergency.

 **future improvements**
 * give warning when there is no way a disease can be cured. (because the rooms don't exist)
 * multilingual support (priority: disease names)
 * error handling
 * option to reset each value to default individually
 * should only ask for saving changes on exit if changes have been made.
 * missing values: some awards, salaryAbilityDivisor, ResearchPointsDivisor, epidemics-related, maxDiagDiff, holdVisual, mayor frequency, training-related, object cost, room cost, disease price.. (maybe not all of them should be included.)

**testing required**
 * why do the sam files have values other than 0 or 1 for #visuals / #non_visuals? does it affect the frequency of each disease? is it implemented in CTH yet?

42
Maps / Re: Finisham Town Hospital
« on: February 13, 2013, 06:54:54 PM »
Sure, when I figure out how to distribute it as something other than a .jar file. The source code is a mess though. This is my first try to code up something useful, so I focus on getting it to work first and clean it up later..

But I'll be glad if I can contribute something to this project!

43
Maps / Re: Finisham Town Hospital
« on: February 12, 2013, 06:40:32 PM »
Quote
What would be good is to see a visual count of the patients from what you are entering
I was planning to do something like that.

As for the briefing, anything can be entered, so it might be hard to check it. I could generate a default briefing based on the set goals, but then again it's not hard to type a short briefing. Personally, I wouldn't want to see the same generated message for all levels, even though it's just a minor thing..

I think I'm almost ready for a beta release, however I tend to take a long time to get things done somehow.. this is going offtopic =D

44
Maps / Re: Finisham Town Hospital
« on: February 10, 2013, 06:47:56 PM »
This level is so lovely. Though it seems like I downloaded it just an hour before your edit, and I ended up sacking all employees, deleting half of my rooms and all heaters just to survive the patient drought and not go bankrupt, waiting in vain for another patient to arrive. Maybe ill try the patched version again.

I see you have increased the starting cash alot now. I think 30.000 was fine actually. A real challenge, but I was gonna make it =D

Btw, I'm currently working on a GUI level editor. I also had some errors like that when making a level, but I think it can be minimized that way.

45
Maps / Re: Grand Hospital - updated 08-24-11
« on: August 28, 2011, 11:33:24 AM »
no why, they use the same map =p

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