September 20, 2018, 01:09:57 AMLatest Member: martin18

Recent Posts

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21
I think the CorsixTH project is a wonderful idea and is impressive in many ways.

I am just frustrated to come back after almost three years and find the same old routing bugs impeding my progress. I've had sacked staff and patients wandering the hospital endlessly, doctors pretending to work in rooms while enormous queues build outside, and rooms with permanently broken doors causing havoc. A significant chunk of my hospital management is spent trying to spot and prevent these bugs.

So this is what I think the project should prioritise:

1) Fix all routing bugs ASAP. Put everyone on this. Leave is cancelled. Perform Satanic ritual if necessary.
2) Implement the AI. The game feels close to being finished, but this omission is particularly glaring.

Optional extras that would be really nice:

1) Overhaul the machine popup. I never understood how machine strength, repair, etc works, and it's because the popup is totally uninformative. It doesn't even have machine strength on there!
2) Epidemics are also hard to understand. Have an info fax with an explanation arrive when the player meets their first epidemic on a level.
3) Make it possible to replay levels already beaten.

I wish everyone involved the best of luck with this project. I wish I was more of a coder so I could join in.
22
Maps / Biggen MOD - Medium Scale & Added Emergencies
« Last post by malyan10 on June 15, 2018, 07:24:19 PM »
Hi all
I fell in love with the Biggen map. However, Biggen to Scale gave me an aneurism, but Biggen felt like it progressed too slowly. So I made a happy medium between the two. I'm not the original creator of the Biggen map or level at all but I've attached the OG map just in case..
Basically, the population increases slowly for 2 years, then gets big boosts at the beginning of each year (until year 10, where it slowly grows every month).
I also added Emergencies, roughly once a year, completely at random.
Hope you enjoy!
23
Research Department / Re: Add a release for tools too
« Last post by Grimdoc on June 10, 2018, 12:09:49 PM »
I think all the development talk is being done in the Github site. Not many devs hanging around here..
24
Hospital Café / Re: Private Clinic - Unofficial Patch 1
« Last post by Grimdoc on June 06, 2018, 06:39:21 PM »
Have you checked our Github site, to make sure this isn't already fixed?
If you found some totally new fixes, could you post the code for the reported bugs in the Github site, so they could be added to the game?
25
Hospital Café / Private Clinic - Unofficial Patch 1.1
« Last post by LeDocteur on June 06, 2018, 04:15:06 PM »
Private Clinic - Unofficial Patch 1.1
Copyright (c) 2018 "LeDocteur"

Description:
This is an unofficial patch for CorsixTH 0.61, adding some modifications and temporarily fixing bugs in order to make the game more enjoyable, until better official solutions are found. Overall, the game should now be playable without any major issues, have fun!

Change log:
- version 1.1
Fixed: Patients should no longer get stuck inside rooms.
Fixed: Staff members can no longer be picked multiple times at the same time.
Fixed: Surgeons now correctly change outfit when picked and placed, and they shall cause no more trouble.

- version 1
Fixed: Handymen no longer freeze when placing an object over them while cleaning some litter.
Fixed: The Grim Reaper was causing fatal crashes and has been disabled until a better fix is found.
Mod: Machines no longer explode, but their max strength will be greatly reduced instead, forcing the player to replace them.
Mod: Hovering the mouse over a machine will also display its researched max strength (e.g. Strength: 11 of 21).
Fixed: Toilet ghosts (patients who kept visiting toilets again and again, even after they died).
Fixed: Doors no longer get locked with staff and patients caught inside (bugged doors now get unlocked at the end of the month or whenever they are clicked).
Improved: Patients get stuck inside rooms less often.
Fixed: Specialists no longer abandon their rooms when the "staff leave rooms" option is disabled (Surgeons will remain in the Operation Theater and will no longer end up in GP's office and so on).
Improved: Emergencies will now warn if the player didn't discover a disease (although the disease can still be cured if the corresponding treatment room is built, this will require a deeper fix).
Mod: Epidemics have been enabled for all maps, with a moderate frequency.
Added: new map, "Dream v3".

How to install:
Download and unzip the file bellow into your CorsixTH folder, overwriting existing files. To uninstall the patch, you will have to reinstall CorsixTH again (or manually restore the changed files from a backup).

Edit: Updated to version 1.1
26
Research Department / Add a release for tools too
« Last post by LeDocteur on May 21, 2018, 01:16:01 PM »
Could you please include any tools with the release, like AnimView, or at least offer a separate download for them? And how can we access the game sound and music files, are there any extractors available?
27
Maps / Dream
« Last post by LeDocteur on May 20, 2018, 03:58:30 PM »
Map description:

You've always dreamt of becoming a Health Minister yourself so you've decided to push forward with your own private clinic.

You have picked a promising area, although the land prices are a bit high here. Expand whenever you can afford and deal with any problems that may arise.

Get $5,000,000 in cash, a strong reputation of 900, achieve an 80% cure ratio with at least 3000 patients cured, and raise your hospital value above $500,000, to humiliate your opponents.

Of course, you will now be at war with the current Health Minister, so don't give him any reasons to get rid of you.


Map details:

- long run winning conditions, don't worry if you mess up in the beginning
- moderate population, but be aware of spikes, having more GP's offices is a must
- mild earthquakes
- 2 or 3 random emergencies per year
- mediocre staff, building a training facility is recommended
- spicy terrain prices, but affordable

Enjoy!!

Edit: Updated to version 3
28
Emergency Room / Re: Patient stuck halfway through consultation
« Last post by LeDocteur on May 16, 2018, 04:58:17 PM »
I have encountered this problem as well, it ruins the whole game! I checked the github and this is a very old bug. For other rooms it works to edit the room and the patient will leave, but for the Cardiogram it doesn't work at all.

If the pathfinding is failing and if it's too hard to find the bug, then a quick fix would be to teleport the stucked patient to the nearest free tile (like other games do), I think this may fix other problems as well. It would still be better than losing hours of play since the problem persists through saved games...
29
Research Department / Re: destroyed rooms
« Last post by LeDocteur on May 16, 2018, 04:33:36 PM »
I have stopped playing the original game for this very reason, please fix this! As the very motto of CorsixTH says, it's supposed to clone AND IMPROVE the original. Here is a quick solution:

- when a room is destroyed, it disappears completely as if it was edited and removed by the player
- rubble is automatically placed where the room used to be, including over the nearby walls
- one or more handymen will come and clean up random tiles as if it was common litter, except it will take a lot longer to clean up each tile
- when a tile has been cleaned up, any walls surrounding that tile will be cleansed as well
- when all tiles have been cleansed, the player will be able to rebuild there

I think this is a nice solution and easy to implement, if I would be familiar with LUA and the CorsixTH project (or at least had the time) I would have already done it myself... I also believe the quakes should do a lot less damage, they are supposed to force the players to take some action, not to handicap them! Right now I have hacked the machine.lua so that the machines won't explode anymore, but it kinda feels like cheating, oh well...

Anyways, CorsixTH is an amazing project, I had many hours of fun playing it, thank you all for making it possible and keep up the good work! :)
30
Off Topic / Forum is Slow?
« Last post by Blais on May 16, 2018, 10:49:31 AM »
This forum takes around 4 minutes for me to load. Every time I visit. Once everything is loaded browsing posts works a bit faster, but is still unusually slow for a forum of this complexity/size EDIT: a lot faster today actually. Is that normal? (I would expect the background and logo images to still be cached, if I visit a day later for example, but that doesn't seem to be the case, as it once again takes 4 minutes to load. Checked whether the images aren't optimized, but they are, the background png is only 406 KB, so I guess that's not the problem. I'm on Firefox btw, although I don't think that's relevant.)

Also reply notifications (New Post > Other Options) do not seem to work.

(Sorry if this post is in the wrong place, couldn't find an area dedicated to this forum alone.)
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