November 16, 2018, 03:32:59 AMLatest Member: Yayoumee

Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Language Status / Re: Russian translation - Update Needed
« Last post by PopCorn on September 02, 2018, 09:52:55 AM »
Hello!

This file contains a full text translation for version 0.62. Many phrases were translated anew, especially it's in relation to machine translation, detected errors are corrected. The text was adjusted to use the font Arial.ttf.

How to use: Overwrite the existing file in folder CorsixTH\Lua\languages.

________________________________________________________

Этот файл содержит полный перевод текста для версии 0.62. Многие фразы были переведены заново, в первую очередь это касается текста переведенного с применением машинных способов, исправлены обнаруженные ошибки. Текст скорректирован для использования шрифта Arial.ttf.

Как использовать: Распакуйте содержимое архива. Перезапишите существующий файл в папке CorsixTH \ Lua \ languages.

http://www.mediafire.com/file/18ec8yi7v4078nr/russian.zip

Приятной игры.
22
Hospital Café / Two Point Hospital has been released
« Last post by LeDocteur on August 30, 2018, 05:15:09 PM »

Two Point Hospital, the remake of the old Theme Hospital, has been released today on Steam:

https://store.steampowered.com/app/535930/Two_Point_Hospital/

23
Emergency Room / No end of year results from competing hospitals? No trophies?
« Last post by Sanna on August 26, 2018, 09:39:15 AM »
Every end of the year i see the comparison with the other hospitals but they're always at 0 on everything, i also don't get any trophies?
24
Emergency Room / Re: Map Editor (Mac): Cannot find saved .map
« Last post by Sophler on August 08, 2018, 06:54:40 PM »
Ugh, I spent hours looking for the answer. I finally found the correct directory - which was a hidden one.

On Mac OS X (since Sierra) hit CMD + SHIFT + . to show/hide hidden files and directories. Go to /Users/<Yourname>/ and you'll find a .config hidden directory. In it you'll find a CorsixTH folder, where you'll find the Levels, Saves and Screenshots folders.

It's weird to store these items in such a well hidden place. Library is usually already a pretty secure place to store items like this. Especially Screenshots...
25
Emergency Room / Map Editor (Mac): Cannot find saved .map
« Last post by Sophler on August 08, 2018, 04:46:37 PM »
Hiya,

I've been a long time lurker for quite some time.

I've downloaded 0.62 and dabbled with the map editor. However, after saving the map I cannot locate where the actual file is on my computer. I could not find it in CorsixTH's package contents (of the app) nor in a place like Library/Application Support.

Using Spotlight and Alfred didn't help.

Where are custom maps made in the map editor saved on a Mac? I'd love to turn it into a usable level.

FYI: It can be loaded after saving it, so the game knows where it is and the maps are actually saved.
26
Hospital Café / Re: No staff to hire
« Last post by Grimdoc on August 07, 2018, 07:36:03 AM »
27
Hospital Café / No staff to hire
« Last post by lovejw2 on August 05, 2018, 06:46:51 PM »
When I start the game there is no staff to hire
28
Hospital Café / Re: Thanks, thoughts, suggestions and some error logs
« Last post by Grimdoc on August 02, 2018, 11:21:58 AM »
Hello, and thanks for your thoughts.

Suggestions like this should be added in our GitHub site (add it as an issue). The devs mostly hang out there.
https://github.com/CorsixTH/CorsixTH/issues

On what version did these errors occur?
Are you aware of our brand new release? Maybe it fixes some of your troubles.
29
Hospital Café / Re: Thanks, thoughts, suggestions and some error logs
« Last post by DrEvil on July 29, 2018, 10:28:37 PM »
Here are also nine gamelogs. I'm only posting the end of the logs here in the thread but the full txt logs are in the zip archive that I'm attaching.

gamelog01.txt:

Code: [Select]
Error in timer handler:
Lua\world.lua:1718: bad argument #2 to 'findObject' (number expected, got nil)
stack traceback:
[C]: in method 'findObject'
Lua\world.lua:1718: in method 'findObjectNear'
Lua\entities\staff.lua:186: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog02.txt:

Code: [Select]
Error in timer handler:
Lua\room.lua:491: attempt to index a nil value (field 'queue')
stack traceback:
Lua\room.lua:491: in method 'tryAdvanceQueue'
Lua\objects/doors\swing_door_right.lua:138: in local 'timer_function'
Lua\entity.lua:216: in function <Lua\entity.lua:193>
(...tail calls...)
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog03.txt:

Code: [Select]
Error in timer handler:
Lua\room.lua:491: attempt to index a nil value (field 'queue')
stack traceback:
Lua\room.lua:491: in method 'tryAdvanceQueue'
Lua\objects/doors\swing_door_right.lua:138: in local 'timer_function'
Lua\entity.lua:216: in function <Lua\entity.lua:193>
(...tail calls...)
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog04.txt:

Code: [Select]
Empty action queue!
Last action: walk
stack traceback:
Lua\entities\humanoid.lua:497: in upvalue 'Humanoid_startAction'
Lua\entities\humanoid.lua:623: in method 'finishAction'
Lua\humanoid_actions\walk.lua:193: in local 'timer_function'
Lua\entity.lua:216: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>
The humanoid was told to leave the hospital...

Empty action queue!
Last action: walk
stack traceback:
Lua\entities\humanoid.lua:497: in upvalue 'Humanoid_startAction'
Lua\entities\humanoid.lua:623: in method 'finishAction'
Lua\humanoid_actions\walk.lua:193: in local 'timer_function'
Lua\entity.lua:216: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>
The humanoid was told to leave the hospital...
Error in timer handler:
Lua\humanoid_actions\walk.lua:313: assertion failed!
stack traceback:
[C]: in function 'assert'
Lua\humanoid_actions\walk.lua:313: in function <Lua\humanoid_actions\walk.lua:251>
(...tail calls...)
Lua\humanoid_actions\walk.lua:229: in local 'timer_function'
Lua\entity.lua:216: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog05.txt:

Code: [Select]
Error in buttonup handler:
Lua\room.lua:282: Humanoid entering a room that they are already in
stack traceback:
[C]: in function 'assert'
Lua\room.lua:282: in method 'onHumanoidEnter'
Lua\humanoid_actions\pickup.lua:51: in local 'on_interrupt'
Lua\entities\humanoid.lua:594: in method 'setNextAction'
Lua\dialogs\place_staff.lua:60: in method 'close'
Lua\dialogs\place_staff.lua:106: in method 'onMouseUp'
Lua\window.lua:1462: in field 'onMouseUp'
Lua\ui.lua:654: in function <Lua\ui.lua:641>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog06.txt:

Code: [Select]
Error in timer handler:
Lua\humanoid_actions\walk.lua:269: attempt to index a nil value (field 'queue')
stack traceback:
Lua\humanoid_actions\walk.lua:269: in function <Lua\humanoid_actions\walk.lua:251>
(...tail calls...)
Lua\humanoid_actions\walk.lua:229: in local 'timer_function'
Lua\entity.lua:216: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>
Recovering from error in timer handler...
Error in timer handler:
Lua\world.lua:1718: bad argument #2 to 'findObject' (number expected, got nil)
stack traceback:
[C]: in method 'findObject'
Lua\world.lua:1718: in method 'findObjectNear'
Lua\entities\staff.lua:186: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog07.txt:

Code: [Select]
Error in timer handler:
Lua\humanoid_actions\walk.lua:313: assertion failed!
stack traceback:
[C]: in function 'assert'
Lua\humanoid_actions\walk.lua:313: in function <Lua\humanoid_actions\walk.lua:251>
(...tail calls...)
Lua\humanoid_actions\walk.lua:229: in local 'timer_function'
Lua\entity.lua:216: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog08.txt:

Code: [Select]
Error in timer handler:
Lua\entities\humanoid.lua:618: Can only finish current action
stack traceback:
[C]: in function 'assert'
Lua\entities\humanoid.lua:618: in method 'finishAction'
Lua\rooms\cardiogram.lua:91: in field 'after_use'
Lua\humanoid_actions\multi_use_object.lua:316: in local 'timer_function'
Lua\entity.lua:216: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

gamelog09.txt:

Code: [Select]
Error in timer handler:
Lua\objects\litter.lua:90: attempt to index a nil value (local 'hospital')
stack traceback:
Lua\objects\litter.lua:90: in method 'setLitterType'
Lua\entities\patient.lua:966: in method 'setTile'
Lua\entity.lua:171: in method 'setTilePositionSpeed'
Lua\humanoid_actions\walk.lua:162: in function 'HumanoidRawWalk'
Lua\humanoid_actions\walk.lua:229: in local 'timer_function'
Lua\entity.lua:216: in method 'tick'
Lua\world.lua:1036: in method 'onTick'
Lua\app.lua:1014: in function <Lua\app.lua:1011>
(...tail calls...)
Lua\app.lua:915: in function <Lua\app.lua:910>

I hope that these will help development, if only a little bit. Thanks again everybody that have worked on CorsixTH!
30
Hospital Café / Re: Thanks, thoughts, suggestions and some error logs
« Last post by DrEvil on July 29, 2018, 10:20:39 PM »
Another btw, something you guys should explain in-game with a mouse-over hover text is the difference between the semi-hidden "Attention-to-Detail" stat and the usual "Skill" stat (sometimes called "Ability Level"). I THINK attention-to-detail is the chance of the employee to make a mistake? So that stat is more important than skill for nurses, meaning if I hire a nurse with 99% skill but then find out she has only 10% attention-to-detail I should fire her or she will kill a bunch of people in the Pharmacy (not sure why firing personnel gives such a big hit to the hospital's reputation). What attention-to-detail does for doctors/handymen/receptionists is even more vague, it's a mystery stat. Also I always found it funny that receptionists never get tired or want higher salary, hehe.
Pages: 1 2 [3] 4 5 ... 10