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Messages - Joe.w

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EA often provides free games 'On the house' via origin, it appears to be every month. Sim City 2000, Bejewelled 3, and Peggle have all been free over the last few months. The Ultimate Collection of the Sims 2 was free back in July, every expansion pack would of cost a LOT of money a few years ago. Some may disagree with the DRM inclusion, but you can't really complain when it's free.

Fortunately for us, the past few days of TH being free has brought new users and more interest to CorsixTH.
Joe.

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Research Department / Re: Music
« on: July 04, 2014, 02:22:52 PM »
https://soundcloud.com/sampoolemusic/th-latin

I really like this!
Instantly recognisable as TH without being restricted by EA/Bullfrog.

Keep it up, can't wait to hear some more genres.
Joe.

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Research Department / Re: Music
« on: August 13, 2013, 07:37:21 PM »
Very Nice!
Do keep working on it, can't wait to hear what you come up with when finished.

What I think is lacking is a distinctive melody. The originals are immediately catchy because they had such a distinctive tune I could recognise them from just a whistle. But maybe that's because I've heard them many times over.

Sounds very promising however ;)

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Graphics / Re: Notification screen - aka "the fax"
« on: August 10, 2013, 08:09:38 PM »
No posts in 6 days?!?! Makes me want to post about my cat.
I'm coming to this thread quite late in the day, so apologies if any of this has been suggested/rejected already.
It's not to late! The only things that have been decided on are:
  • Computer over fax, as the majority of people have chosen this in the poll. But there should be an option in-game to play with the original graphics, so you can still see the Fax there if you wish.
  • The screen will look different depending on the type of message you are receiving.

All the different kinds of messages
  • New disease discovered: Assigned item - Conical Flask (note: doesn't show latest surrounding items)
  • VIP visit request: Assigned item - Newtons Cradle (note: doesn't show latest surrounding items)
  • Take a chance on cure: Assigned item - Stethoscope
  • Emergency Incoming
  • Contagion/Epidemic found
  • Feedback from Emergency, VIP or Contagion/Epidemic
I like the idea of having them mouse activated, It's something to explore for new players, yet advanced players don't have to see it if they don't want to.

More items have been added: Keys, Cork board, Newspaper. Also new is a post-it note stuck to the monitor. (If you have any other humorous suggestions to be written on it, post below)

Still to do:
- Assigning animations or items to the remaining messages. (lots of good ideas above)
- Cheats: I've place the phone back on the table, but unsure of how this can work. (ideas?) It must be hidden, yet visible, yet not obvious, yet easy to touch.
- Monitor: Hospital budget placed behind active message, not sure how this looks. (The writing will be done by the game)

Attached: The updated scene shown with the Stethoscope.

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Graphics / Re: Notification screen - aka "the fax"
« on: July 30, 2013, 06:13:59 PM »
@MarkL

I like this idea!
I think you've listed all of the Fax types. All of the ones I can think of anyway.

I'm thinking of a few different animations for them, maybe a Remote control helicopter flying around the room for an emergency fax, or a top hat for the VIP request.

Anymore ideas Mark?

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Graphics / Re: Notification screen - aka "the fax"
« on: July 30, 2013, 01:12:03 PM »
Given that the point of the screen is the message on the monitor, it should be in the centre of the screen rather than (slightly) off to the side.
Yes, and I've re-centerd the monitor. The phone hasn't changed in this revision though, as I'm still thinking of how it will function.
 
On a related note, might it be possible and/or desirable to have variations of the screen?
I've had this idea myself actually! Although I was thinking of animating the objects like in the research screen (with the rat running around on the wheel).
So the idea is to have the base image with the default items, and then a random chance of another item showing, so that the screen doesn't get old too quickly. These items could be the Newtons cradle and Conical flask (as below), or changes to other items, such as the plant, or anything really. For some of the items the chances could be a lot higher, such as a 1 in 100 chance of getting something really rare.

I'll also work on adding some more default items to the screen, maybe a photo on the wall or some of these ideas:
Post-It notes are a good one, as is a coffee mug with optional stains on the table, a stress toy and a newspaper
Joe

Conical Flask (7MB) https://dl.dropbox.com/s/w9e29n821ecmubf/Conical%20Flask.mp4
Newton's Cradle (3.9MB)  https://dl.dropbox.com/s/4uok2l7g4h0dwlu/Newton%27s%20Cradle.mp4
(sounds from freesound.org)

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Graphics / Re: Notification screen - aka "the fax"
« on: July 12, 2013, 06:37:27 PM »
Serial Colour,

I agree that Faxes are still used in the world, but however when comparing them to the use of computers/email, I'd imagine it's almost non-existant.
If you'd like to keep the fax machine in the game as homage to the original, that's a fair point. I'll create a poll to see how many others would like to keep it the same.

[the smart-phone] stands out even if you didn't know about the cheats
any thoughts about making it less obvious?
I was thinking about hiding it a little more, but when you click it (or tap it) it shows a closeup view of just the phone so you can enter the cheats there.
Joe.

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Graphics / Re: Notification screen - aka "the fax"
« on: July 02, 2013, 12:08:03 PM »
Nice idea, the phone is now sat in a dock. Might be easier for people with smaller screens now. I didn't want to make it much bigger, as it's still got to be a fairly hidden feature.
I'll also create another image where the keys are pressed, so it shows red text instead of white when selected for each key.


https://dl.dropbox.com/s/0sa5ytbwlgvmt3f/Mockup3.png
Also, could the max upload limit be slightly increased? say, from 1mb to 5mb. I'd be able to attach images without using external links.
Thanks,
Joe.

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Graphics / Re: Notification screen - aka "the fax"
« on: June 30, 2013, 02:21:04 PM »
This thread? http://forums.corsixth.com/index.php/topic,2572.html

If number input is the current method of cheating, It'd be best to stick to it. So new players to CTH can enter the classic cheats they remember from TH.

I've included a phone as mentioned so we can use that for cheating. As for a messages view, this idea sounds great although it may not be technically possible. Have to ask a developer.

https://www.dropbox.com/s/ffo3qugzfb080p2/Mockup2.png

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Graphics / Notification screen - aka "the fax"
« on: June 22, 2013, 03:43:58 PM »
It's been mentioned before, the fax screen needs a 21st century update!
So this threads will be to discuss new ideas for this image, and how it will display messages in the game.

Here are some things to think about:

   In TH, the fax machine was used to enter cheats, so perhaps the computers keyboard could be used to enter cheats in CorsixTH, clicking on a sequence of letters on the keyboard to activate the cheats?

   This new screen can be rendered in higher resolutions than 640x480, so will we still show screens windowed when the game is running at resolutions higher than 640x480, or will we now go back to fullscreen? I'll could render at 4K if the game will be played at resolutions this high in the future.

   Assuming the image is shown full screen, could tabs be used in the notification screen to switch between other messages? Sort-of like a tabbed internet browser. So if multiple items need attending to, the user can access them all without leaving the screen.

Here a mockup of my idea. Any changes/improvements/suggestions welcome!
https://www.dropbox.com/s/ozsf8j064bwgg15/Mockup.png

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Graphics / Re: Staff Ideas - New Animations, traits, skills etc
« on: June 18, 2013, 08:36:43 PM »
Awesome, Thanks!
I'll post some links to graphics related topics if you like.

and good luck to you, Lego3!

Edit:

All the topics you provided links for have  now been moved to the Graphics board

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Graphics / Re: Staff Ideas - New Animations, traits, skills etc
« on: June 18, 2013, 06:38:55 PM »
PS: Isn't it about time to create a new "child board" for Graphics as there is certainly work going on at that "department", right now? And maybe moving relevant topics there, too?

I looked into doing that last week, but could not see an option.  It maybe that it needs Edvin to do such things, in which case wait a few weeks and I am  sure he will sort it out.  For now there is one topic in research I think that I have made "sticky" for animations stuff.

Any news on this? I'd like to make a forum post for a new notification screen in the graphics board.

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Graphics / Re: Level Advancement - Office Letter
« on: June 15, 2013, 11:15:40 AM »
s
Oh, I get it.
thx Grmdc! :)

we should perhaps approach the other two to see if they are okay with free advertising  :D

Yes. I've sent all three an email
Jon from Sintel the game said "Please do! [use it in-game]"
For Tux racer, I could only find one email address for them which my email failed to send to. It's quite an old game, so they may not be so contactable anymore.
Ingo (planetmaker) from OpenTTD mentioned their name is spelt without a space. Not a problem, just re-rendered those few hundred pixels again, revised link below. He/she also mentioned how far the project has come, and it was quite impressive!

https://dl.dropbox.com/s/xlci1p6t5fsuek2/WINLEVEL.MP4

EDIT: link.

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Graphics / Re: Level Advancement - Office Letter
« on: June 10, 2013, 05:42:57 PM »
Okay, thanks for the information mirek2.
without sounds: https://dl.dropbox.com/s/xlci1p6t5fsuek2/WINLEVEL.MP4

The video is fine as it's all my own modelling, minus:
- 3 open source game images (http://www.openttd.org http://tuxracer.sourceforge.net http://sintelgame.org)
- Lua logo (http://www.lua.org/images/)
- CTH menu (wolters)
- The window? is that a problem?!?

Thanks,
Joe.

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Graphics / Re: Level Advancement - Office Letter
« on: June 09, 2013, 10:36:32 PM »
Movie stuff
Great, Joe!
I really like it! :)

Was the sound open source?
Thanks Grimdoc!
The sounds used were bought from pond5.com, royalty free. I don't know if this is a problem, but I couldn't find many good and free sounds elsewhere. I'm not quite sure what you meant about your quote, though. :s
 
I'll start a new post soon about the "information dialogue" (aka the fax machine) to get some opinions on re-creating it. Perhaps using the same room, computer, keyboard, mouse, etc.

Joe.

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