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Messages - markhobley

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Beta 6 is much faster than beta 5. However, I seem to be getting a lot of error messages, and doctors freeze when I attempt recovery. It seems a lot more unstable than before. Has anyone else noticed this?
(I know we are still in beta, so such things are expected).

Research Department / Re: New objects
« on: March 27, 2011, 06:16:45 PM »
Yeah there is a cardiography room. The cardio machine does not ping though. We need a pinging machine.

Research Department / Re: Disease suggestions
« on: March 26, 2011, 06:02:27 PM »
I am thinking that some patients may be in such a state that a lightning flash occurs in their toilet cubicle followed by a rumbling noise
of relief. We obviously need new animations and sounds for this.

Research Department / Re: Some suggestions
« on: March 26, 2011, 05:56:03 PM »
Increase the distance that a patient will walk to look for a vending machine. (This should really be an entry in the configuration file).

Research Department / Super dispensary
« on: March 26, 2011, 05:42:28 PM »
I would like the facility to be able to build the pharmacy room as a super dispensary. Basically, this is a large pharmacy that has more than one dispensary cabinet. We could have several nurses working there (one for each cabinet), and could treat several patients at the same time. (We probably do not need any new animations for this. Just allow the purchasing of additional cabinets as the pharmacy is built, and obviously implement the required program logic to allow additional nurses to work there.)

Research Department / Re: New objects
« on: March 26, 2011, 05:26:22 PM »
I would like to see an electrocardiograph machine in the hospital. Do we need an intensive care unit?

Research Department / Re: Training for all staff
« on: March 26, 2011, 05:19:50 PM »
I was thinking of implementing matron nurses that could be used to train other nurses. I might also implement a different uniform for junior nurses. When the facility to use alternative graphic sets becomes available, I will start looking at these things.

I was thinking that the tendancy to wander could depend on the skill of the staff member involved. A consultant for example would know how to find a room to work in, whereas a junior may tend to wander until called to a room. Likewise, a consultant in a treatement room with no patients may go to work in another room, whereas a junior is likely to stay and wait for a patient to come along.

Hospital Café / Re: Which features should be implemented asap?
« on: February 20, 2011, 11:14:49 AM »
Priority for me is fixing the frozen doctors and patients bugs, and the facility to read replacement sprites where available.
I am thinking we could first look if a replacement png file exists, if so use that, otherwise fall back to using the default one
from the original theme hospital game files.

Also, the audio.lua script enables dumping of the audio files using:


We could possibly have a similar dump facility at an appropriate code point for the sprite files:

  -- self:dumpSpriteArchive[[E:\CPP\2K8\CorsixTH\DataRaw\Sprites]]

Research Department / Re: "Delete" button
« on: February 19, 2011, 08:33:44 PM »
If we had a saved game editor, we could simply delete the staff member from the saved game. Maybe it would be better if the saved game file was in human readable text format, so we could use a traditional editor such as vi or nano.

Graphics / Re: Custom Graphic packs
« on: February 14, 2011, 10:40:46 PM »
Maybe we could build the export facility into the animation viewer.

Graphics / Re: Custom Graphic packs
« on: February 14, 2011, 06:24:22 PM »
I copied all the files into a directory with the tools, and none of them seem to produce any extracted files.

I am just looking at the corsixth code. It looks like there is a function rnc.decompress that returns a decompressed string, so it might be possible to hack the code here to produce extraction code.


Graphics / Re: Custom Graphic packs
« on: February 13, 2011, 12:50:15 PM »
The game is obviously reading these files ok. Maybe someone could butcher the game code to get a working extractor.

Graphics / Re: Custom Graphic packs
« on: February 11, 2011, 07:39:44 PM »
I have also tried:


This does not give any errors, but I don't see any extracted data files.

Graphics / Re: Custom Graphic packs
« on: February 11, 2011, 02:03:56 AM »
Right. I'm not sure which archives contain which data. Is there a listing tool. I quickly tried:

Can't open creature.tab.

I guess that I am missing some switches.


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