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Messages - JustChris

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Research Department / Would that help you?
« on: December 28, 2010, 08:59:16 PM »
Would such investigations help you? I would do this to help you if you haven't already saved it somewhere ...
Code: [Select]
investigation by "JustChris": theme: ALIEN
number      |                            |             |        |
in          |                            | north (N)/  | male/  |
TH-A-Viewer | action                     | east  (E)   | female | notes
1150        | patient, humanoid, stands  | E           | female |
1154        | patient leaves machine     | E           | female |
2350        | machine                    | N           |        | preview
3594        | alien stands               | N           |        |
3598        | alien walks                | N           |        |
3600        | alien walks                | E           |        |
3606        | alien stands               | N           |        |
3608        | alien stands               | E           |        |
3614        | alien goes into machine    | N           |        |
3618        | patient, humanoid, stands  | E           | male   |
3622        | patient leaves machine     | E           | male   |
3626        | alien uses swing door      | N           |        |
3628        | alien uses swing door      | E           |        |
3840        | machine                    | N           |        | idle
4882        | alien dies                 | E           | male   |
4886        | alien dies                 | E           | female |
5070        | machine                    | N           |        |
            |                            |             |        |
3848        |                            | N           |        | used for transforming-animation ?
3850        |                            | N           |        | used for transforming-animation ?   
3852        |                            | N           |        | used for transforming-animation ?

Emergency Room / Re: working on alien ... but
« on: December 28, 2010, 08:55:12 PM »
Quote from: KasperVld
Found another error, patients with Alien DNA that try to use a bench will trigger an error as no animation is available (I dont think there ever was one), I'll try to fix some things tonight
Hmm yeah, I didnt thought about that ... I only prooved it with the 2 rooms and one reception. (like you see it in the video).

But today I found another interesting thing .... Animation 3848, 3850 and 3852 ... Could it be, that these are the animation, used for the transforming animation? compare it with the picture that koanxd has posted ... Look at the bottom of the machine...

Research Department / Re: Disease editor
« on: December 28, 2010, 06:57:58 PM »
Well, there is no editor at the moment, but in my point of view you could extend diseases by creating new disease.lua files. It seems also possible, that you could implement diseases, that requires multiple therapies, like psychiatry and then the ward to cure a patient (maybe not now, but it seems as if the basics were already implemented).
But diseases have to depend on the given animations in the animation-viewer (beta 4/5).
The new translations had to be written then ... it would be a lot of work, but possible.
But I think the focus should be to implement all missing functions / animations :)

Emergency Room / Re: working on alien ... but
« on: December 28, 2010, 02:59:20 PM »
this is the original isn't it?
Well, I was of the opinion, that any doctor can use this room, too. But the link, that KasperVld has mentioned here, says that a researcher is required. How do we handle this now?

Quote from: koanxd0
[...] and they are only coming from emergency
You're right. But I don't know how to program this, so I uploaded what I've got untill now. Maybe someone will implement and improve it. I hope, that I helped a litle bit by doing this.  :)

Emergency Room / Re: working on alien ... but
« on: December 28, 2010, 12:57:10 AM »
ok, I changed that. Now only researcher can use this room.  :)
I'm not able to implement your code.
The last line doesn't work and when I change it a little bit, so that I can start C-TH, than I get an error message, when the game tries to spawn the alien. (see the attached errormessage)

Now I'm going to upload my working, but not completed files, so that you can add them and maybe keep working on it (if that helps) :)

- implemented new files:
/diseases/,   /objects/,   / rooms/, 
- changed files
/levels/example.level (just to proove the behaviour better)

this is working:
- aliens can use swing-doors and of course those green ones
- correct sound
- researcher is required and a lot of more

this is missing / wrong:
- correct animation when alien is transformed into a human (pls help me to find it - I'm sure I've seen that in the animation viewer)
- aliens occur as a normal patient too, instead of in cases of emergency only.

If you want to, you can add the files into the next developer snapshoots (  :)
The're based on r.1137!

I hope I could help a little bit ^^

Emergency Room / Re: working on alien ... but
« on: December 27, 2010, 05:53:52 PM »
Looking nice, although I'm pretty sure that only doctors with a researchers degree can operate the DNA Fixer
Are you really sure? I only played trough the game on playstation one - I didn't get so far on pc.
Anyway ... I am able to change this, if it's really the case.  :)

And I tried to implement your suggestion, but I think I need to improve my skills in programming to to this :D

Emergency Room / Re: working on alien ... but
« on: December 27, 2010, 01:54:01 PM »
Now I fixed the crashes occuring, when aliens want to use doors.
I found all animations but the "healing" animation, when the alien is in the "machine". It would help if someone could find it ... I'm sure that I have seen it.

The "problems" at the moment are:
-   alien visit the hospital as normal patient.
-   missing "healing"-animation (where is it?, could you help me please?)
-   weird animation when patient leaves the machine (even if I found the correct animation)
-   graphical glitches

My video shows that it is working, even there are the problems, that I've mentioned above.
>>>>> See the video *klick* <<<<<
(sry for the quality - I'll improve that, when I make a further one.)
This video is not public. Watch it in fullscreenmode to see details.

Btw: A forum for developers would be a great idea to discuss things or to get help in coding (?)  :)

New members / JustChris introducing himself.
« on: December 26, 2010, 08:05:19 PM »
Hello everyone,
I'm just Chris, 20 years old and living in Germany.
I study social sciences (sociology, policy, statistics, logic, business studies and so on) at university in Cologne.

I'm not that good at programming, but with a little bit help, I learn it by doing :) 
My mothertongue is German and I think my English is not that great but it should suffice to make me understood (I hope so ... :) )

Emergency Room / working on alien ... but
« on: December 26, 2010, 07:40:07 PM »
... how do I tell the lua.-files that the patient shouldn't knock on doors ? fixed
... how do I can make this disease showing up in emergancies only?

... where is the animation that appears while curring the aliens? I'm sure that I have seen this animation in the Animation viewer, but I can not recover it  :o

here is what I got so far...

Hospital Café / Re: Which features should be implemented asap?
« on: December 23, 2010, 09:02:08 AM »
Picking up patients was a feature in the original, too :)

Was it really? I don't remember that
maybe as a cheat ... I didn't need cheats in the game  ;D

Emergency Room / Re: Why doesn't this map work?
« on: December 22, 2010, 07:39:42 PM »
Unfortunately the problem bars me to create new maps: See my new map: It's not working due to this problem, too.
  :'( :'( :'(
I planed to release that on Dec. 24th, when Beta5 will be released aswell.   :'(

Hospital Café / Re: Which features should be implemented asap?
« on: December 22, 2010, 10:21:14 AM »
I'd like to see litter and vomit,
staff speed,
happy/unhappy triggers
and the correct visualisation of conterminated person, and person without backbone.
Actually these are features of the original game ...

Research Department / Re: salary increase when doctors get qualifications
« on: December 22, 2010, 08:51:49 AM »
It is the same in CorsixTH, it's just that most happy/unhappy triggers are not implemented yet.
This could be the reason, I think. I have always builded my rooms large and used plants and so on in the original game. Maybe because of this the happy triggers compensate that... (Would be nice if they were implemented and all the other features of the orgiginal TH first, instead of new features.)

You're very welcome to try to make them more similar to the original.
I'm not good at programming, so I can only use the formula, that I've described above, that is implemented in CTH. What can I do so that you will take over my setting to CTH as default?

Maps / Re: CorsixTH mappack A
« on: December 21, 2010, 08:38:26 PM »
Well, mapeditors (I hope so...) do update their maps constantly, mostly when new developement shots have been released. If you can update the .zip-file aswell, it might be more comfortable - but for whom...? ;)

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