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Messages - Dr. Rivers

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Graphics / Re: Official Logo
« on: May 01, 2011, 02:13:57 AM »
Loved the last one. I'm just divided in regards to the black and white square in the background. I'm not sure if it could be improved (IMO) with something else, like the signpost in the game, or be left as a nod (can't remember a better word) to Bullfrog. The black and white background in the game titles was also used in Theme Park and Theme Aquarium.

Best regards,

Hospital Café / Re: Personality of doctors
« on: May 01, 2011, 02:05:07 AM »
Finally got around to playing the original game with this objective in mind. I hired a doctor with enough experience (mid level) with a bad reputation and I passed the level. Maybe the animation of the "mad doctor" was because of too many patients dying? This still needs a few more gaming hours to verify.

One additional thing that I noticed when compared to CorsixTH is that in the original game the doctors don't get tired that fast. Also, doctors who are wandering around in the corridors don't get tired as fast as if they were in a room, while in CorsixTH they get tired at the same speed. On CorsixTH is this on purpose or just something that no one has got around to tweak?

Best regards,

Graphics / Re: random item/room ideas
« on: April 13, 2011, 02:41:46 AM »
Great ideas.
One additional idea that I would like to give is about adding to the Training room a TV item. This would increase the rate of learning of the doctors (since there's nothing else to affect) and the doctors would use it to watch, for example, tapes of operations. If we want we could limit it so that only people learning the skill of surgeon or already with that skill would have a increase in their learning rate, however it would still give a bigger boost than a bookcase or skeleton.

The auto-surgery sounds very cool. It would be amazing to see something like that in later levels. If someone in the future could do a machine more evolved than a simple modified auto autopsy machine with would be great if we could see robotic arms working on the patient lying on the operations table.

other idea : require research qualification for a doctor to operate Clinics? or maybe a new qualification called Specialist which enables Clinic staffing, with the exception of the Fracture Clinic.
Not regarding this idea directly, but on the topic of which doctors operate what types of Clinics: I personally would find it interesting if we expanded the role/necessity of researchers by making that certain clinics (i.e. Decontamination shower and DNA restorer) can only be used by doctors with that qualification.

Does anyone think that making it harder to train surgeons wouldn't have a too negative impact on the game in the future? My idea would be to make it necessary for training doctors as surgeons for the Training room to have specific items like a operation table with a cadaver for every two trainees.

Best regards,

Hospital Café / Re: Personality of doctors
« on: April 13, 2011, 02:23:24 AM »
I haven't been able to run the original TH in a virtual machine so I haven't had time do get a dedicated Windows machine up and running to play the game. I should get some free time this month to play around with the game again.

Best regards,

Translations / General questions
« on: April 03, 2011, 11:04:04 PM »
I would like to start this topic by asking if the game translations should be formal or informal.

I'm asking this because by consulting the English and Spanish I have little idea of which one is being used (formal and third person?) and when I went to see the Portuguese translation it was more informal and in the second person (i.e. "Est

Hospital Café / Personality of doctors
« on: April 01, 2011, 11:14:09 PM »
Does the personality of doctors (the description of them in the hire screen) actually have any effect/impact on the gameplay in Theme Hospital?

At least as a I kid I did tend to think that it did have an effect on the gameplay because of the animation of the "crazy" doctor in the laboratory that was played when one lost a game.

Best regards,

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