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Topics - Haravikk

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Research Department / Doctor Availability Tweaks
« on: August 01, 2013, 10:22:02 AM »
I'm not sure what algorithm Corsix TH currently uses for making doctors available, but it still seems fairly random (or I'm just really unlucky). But one thing that I found a huge hindrance in the original game is that you can spend half a game without any doctors with specialisation you need coming available to hire.

What I'd like to propose is that if your hospital has a particular need then doctors that are suitable will become more likely to appear, i.e - if you have an under-staffed operating theatre then surgeons will become more likely to appear, if you have an empty psychiatry room then a psychiatrist will become more likely to appear and so-on. The quality would still be random, so it's up to you to decide if you can manage with a terrible surgeon just to have the theatre open for business, but it would at least mean you don't have rooms open with no staff to run them.
Otherwise you end up with the opposite where you hoard every specialist you can get at the start, even if you can't use them for anything besides general diagnosis to begin with.

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Research Department / Prevent Upgrade to Consultant
« on: August 01, 2013, 10:15:10 AM »
I'm not sure if this counts as a bug or not, but one annoying behaviour I've found is that if a doctor progresses to the rank of consultant, then they are no longer capable of learning to be a surgeon, psychiatrist or researcher, even if they already have progress to any of these professions.

I think a better behaviour would be for a doctor to only begin progress towards becoming a consultant after they have learned a specialisation (or if they already had one). This way it is always possible to train an unspecialised doctor in something.

The only side effect of this really is that then you would lose the ability to have a consultant level general practitioner, though this could possibly be addressed by having a GP speciality, but instead of limiting use of GP rooms to such doctors, the specialisation could allow them to make a diagnosis much more quickly, or command better prices from patients or some other suitable bonus. The alternative might to have the restriction kick in for juniors only, who would never progress to doctor until taught (even though they can still practice in general rooms), but that might be a bit too annoying as it would require you to build a training room early on.

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Research Department / Map Flatten
« on: July 31, 2013, 09:21:04 PM »
I dunno how many other people have played Stronghold, but one feature I love in that game is the ability to flatten the map by hitting the space bar. All walls and other large items are immediately flattened with only filled tiles indicating where they are, making it a lot easier to see and manage objects that are in awkward positions.

For example, if I build a 3-tile wide corridor north-west to south east, then one side of the corridor is facing toward me, and the other is facing away. The side facing toward me is easy to position benches, radiators etc. onto, but the other side of the corridor is very hard to see; you can usually just guess or try putting something down to see if a tile is already occupied, but by "flattening" the map it would be a lot easier.

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Research Department / Actions While Paused
« on: July 31, 2013, 09:16:23 PM »
While the hectic pace can be part of the fun, often times it's more of a huge annoyance. In the original game you can't do anything while paused, but I was thinking that certain things could be allowed while paused to help us build better hospitals rather than shoving rooms randomly into available spaces as they're needed :)

Basically editing and building of rooms/corridor upgrades would be allowed, with the exception of anything that requires characters to get out the way (since they can't as they're frozen in time). Also, picking up staff to move around.

All too often I find an emergency comes in but none of my doctors are where they're supposed to be, or in my rush to build something I miscounted the size of a room and placed it poorly, meaning I have to then edit the room, relocate it and place everything back inside, wasting huge amounts of time.

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