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Messages - Lego3

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31
Research Department / Re: UI Scaling
« on: June 03, 2014, 03:48:26 PM »
Very good work indeed! :-)

Have you checked out the source code through Git so you can easily make a pull request?

I have mostly fiddled with Lua myself, so I'm not entirely sure, but from what I've seen so far all config options are read in lua and then passed to any C++ code that needs them. E.g. screen resolution and audio settings.
Therefore my solution would be to add some function like "setUIScale" in the C++ code that is interfaced to Lua. So when the user changes the value you first put it in the config and then calls that function. As a part of the startup in Lua you read the value from config and call that function. Have a look in th_lua_gfx.cpp for some examples of how to map functions between Lua and C++.

E.g. luaT_setfunction(l_surface_scale, "scale");

32
That would be great. :-) I believe you can do (parts of) it at transifex.com nowadays. Search for CorsixTH there.

34
Hospital Café / Re: CorsixTH socks
« on: March 20, 2014, 04:56:17 PM »
Yes, while I really like your idea we unfortunately don't own the rights to the actual graphics. Which is why we are creating our own.

35
I am actually working on improving that dialog a little. Not as far as you propose yet, but on the way there (showing briefing text).

All your suggestions are good.

36
Graphics / Re: Level board game
« on: February 16, 2014, 10:09:51 AM »
Hello everyone,

Sorry for my long absence. I finally finished the cut-scenes.
There are a few sounds included but that part is far from finished.
Here is the dropbox link with all the video's.
https://www.dropbox.com/sh/u3gj29093m37w1v/kI4VNfgR93
The blendfile is also included. There are five scenes. One main scene with the biggest part of the animation. Two scenes for the rat games (Helicopters), a scene for the intro and lastly a scene for compositing everything back together. To use the compositing scene you first have to render out the other scenes.
I would like to license it with a cc-by license. I'm not really familiar with this stuff but what i basically mean is that you're free to do what you want want with my work as long as you give me some credits.

Have fun with it!

Fantastic indeed! For the graphics replacement project that has (almost) started going we are currently using the cc-by-sa license, would that be ok? Then we have the same for all graphical things.

https://github.com/CorsixTH/CorsixTH-Graphics/blob/master/LICENSE.txt

One comment: There is a fadeout at the end right? Currently we stop at the last frame to let the user click when he/she is ready, maybe we could have that here too?

37
Emergency Room / Re: How do you use the new graphics
« on: January 27, 2014, 04:53:58 PM »
I assume you are refering to the brand new Graphics project at GitHub?

The only replaced sprites so far are ground tiles, which are available in that repository - so there is no "download button", you clone the repo.
The manual file (https://github.com/CorsixTH/CorsixTH-Graphics/blob/master/manual.rst) explains how to compile the SpriteEncoder. That same file also tells you what to change in the config file, found as described on this wiki page: https://github.com/CorsixTH/CorsixTH/wiki/Configuration-File

Note that you need to use the SDL2 branch of the CorsixTH repo to get it working.

38
Research Department / Re: Themes?
« on: January 17, 2014, 04:39:05 PM »
While I like the idea I think it will require quite much changes throughout the code. Therefore it won't happen anytime soon.  ???

39
Research Department / Re: I'd Like to Rework the Music
« on: January 13, 2014, 05:46:18 PM »
Yes, we have not gotten any positive response from them... not any negative response as in that they want us to stop doing what we do either on the other hand.

If we do a complete remastering it might be ok I think.

Theme Hospital is still sold on the PSP too, but I don't think they are selling the soundtrack anywhere, so then it should be ok I guess.

What do you think?

40
Research Department / Re: Music
« on: January 13, 2014, 01:04:19 PM »
Any news on this topic? Would be really cool to have our own music! :-)

41
Research Department / Re: I'd Like to Rework the Music
« on: January 13, 2014, 01:03:17 PM »
Can we do that and distribute it without violating copyright?

I'm not sure when it comes to "covers"?

42
Graphics / Re: Complete graphics replacement
« on: January 06, 2014, 05:39:22 PM »
And by the way, would you like it to say something more than Zephyris?

43
Graphics / Re: Complete graphics replacement
« on: January 06, 2014, 05:30:01 PM »
So, would it make sense to let the LICENSE.txt file for the Graphics repository look like this:

Quote
CorsixTH-Graphics includes graphical content that is distributed under the
Creative Commons Attribution-ShareAlike 4.0 License. Each sub-directory
contains a CREATORS.txt file that states which artists have contributed to
the content of that directory.

The license is described at http://creativecommons.org/licenses/by-sa/4.0
while the complete license can be found at

http://creativecommons.org/licenses/by-sa/4.0/legalcode

In essence this license lets you remix, tweak and build upon the original work,
even for commercial purposes, as long as you correctly credit the original work
and license your new creations under identical terms.

-------------------------------------------------------------------------------

CorsixTH-Graphics includes code that is distributed under the following terms:

Copyright (C) 2014 Edvin "Lego3" Linge, Albert "Alberth" Hofkamp et al.

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

-------------------------------------------------------------------------------

And then in each CREATORS.txt file the artists are listen in some way. Finally, when we bundle the game with these new graphics we add the top above to the LICENSE.txt file there and also list all creators in that file?

44
Graphics / Re: Complete graphics replacement
« on: January 06, 2014, 09:42:03 AM »
Okay, then I suggest Creative Commons - Attribution, Share Alike as described at http://foter.com/blog/files//2012/11/Foter.com_infographic_CC.jpg since that's quite similar to the MIT License we use for the code?

I suggest we add this to the license file for CorsixTH and to a new license file for CorsixTH-Graphics at GitHub:


The graphical work bundled with CorsixTH is distributed under the Creative Commons Attribution-ShareAlike 4.0 License. The license is nicely described at http://creativecommons.org/licenses/by-sa/4.0 while the complete license can be found at http://creativecommons.org/licenses/by-sa/4.0/legalcode

In essence this license lets you remix, tweak and build upon the original work, even for commercial purposes, as long as you correctly credit the original work and license your new creations under identical terms.


The whole license text is just so long to include, or what do you say?

45
Official announcements / Latest release: CorsixTH 0.30
« on: December 26, 2013, 11:37:40 AM »
Information about the latest release (0.30) and downloads can be found at GitHub: https://github.com/CorsixTH/CorsixTH/releases

Happy gaming!

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